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oscarqjh/VLN-CE-RxR_easi

VLN-CE RxR Dataset for EASI Vision-and-Language Navigation in Continuous Environments (VLN-CE) Room-across-Room (RxR) benchmark, repackaged for the EASI evaluation framework. Task An agent receives a natural language navigation instruction (in English, Hindi, or Telugu) and must navigate through a Matterport3D indoor environment to reach a goal location. The agent uses discrete actions: STOP, MOVE_FORWARD (0.25m), TURN_LEFT (30 deg), TURN_RIGHT (30 deg), LOOK_UP… See the full description on the dataset page: https://huggingface.co/datasets/oscarqjh/VLN-CE-RxR_easi.

sourceHugging Facecc-by-nc-4.0updated 7mo agoView on Hugging Face
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VLN-CE RxR Dataset for EASI

Vision-and-Language Navigation in Continuous Environments (VLN-CE) Room-across-Room (RxR) benchmark, repackaged for the EASI evaluation framework.

Task

An agent receives a natural language navigation instruction (in English, Hindi, or Telugu) and must navigate through a Matterport3D indoor environment to reach a goal location. The agent uses discrete actions: STOP, MOVEFORWARD (0.25m), TURNLEFT (30 deg), TURNRIGHT (30 deg), LOOKUP (30 deg), LOOK_DOWN (30 deg).

Success is measured when the agent stops within 3.0m of the goal position.

Splits

SplitEpisodes
val_seen_en2255
val_seen_hi2223
val_seen_te2268
val_unseen_en3669
val_unseen_hi3669
val_unseen_te3668
Total17752

Note: Only guide-role episodes from val_seen and val_unseen splits are included. Train and testchallenge splits are excluded (train is not needed for evaluation; testchallenge requires server submission with no public ground truth).

Languages: English (en-IN + en-US merged as en), Hindi (hi), Telugu (te).

Data Fields

Each episode row contains:

FieldTypeDescription
idintSequential index within split-language file
episode_idstringOriginal VLN-CE episode ID
scene_idstringMatterport3D scene name
instructionstringNatural language navigation instruction
languagestringOriginal language code (en-IN, en-US, hi-IN, te-IN)
rolestringEpisode role (always "guide")
start_positionlist[float]Agent start [x, y, z] in meters
start_rotationlist[float]Agent start quaternion [x, y, z, w]
goal_positionlist[float]Goal [x, y, z] in meters
goal_radiusfloatSuccess radius (3.0m)
reference_pathstring (JSON)Waypoint path from start to goal
geodesic_distancefloatShortest path distance in meters
gt_locationsstring (JSON)Dense ground truth waypoints
gt_actionsstring (JSON)Ground truth action sequence

Scene Data

mp3d_scenes.zip contains Matterport3D .glb and .navmesh files for the 87 scenes used across all evaluation splits. After extraction:

mp3d/
  {scene_id}/
    {scene_id}.glb        # 3D mesh for Habitat-Sim rendering
    {scene_id}.navmesh    # Navigation mesh for pathfinding

Only .glb (rendering) and .navmesh (pathfinding) are included.

Metrics

MetricDescription
SRSuccess Rate (agent within 3.0m of goal)
SPLSuccess weighted by Path Length
NDTWNormalized Dynamic Time Warping (path shape similarity)
SDTWSuccess-weighted NDTW
Oracle SRBest achievable success along trajectory
NENavigation Error (distance to goal at episode end)
Path LengthTotal distance traveled

Original Sources

Citation

bibtex
@inproceedings{krantz2020vlnce,
  title={Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environments},
  author={Jacob Krantz and Erik Wijmans and Arjun Majumdar and Dhruv Batra and Stefan Lee},
  booktitle={ECCV},
  year={2020}
}
@inproceedings{ku2020rxr,
  title={Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Grounding},
  author={Alexander Ku and Peter Anderson and Roma Patel and Eugene Ie and Jason Baldridge},
  booktitle={EMNLP},
  year={2020}
}