TimSchneider42/cod-vae-4x8
COD-VAE 4 x 8
A COD-VAE that compresses a 3D shape into 4 latent vectors of 8 dimensions = 32 numbers, and decodes them back into an occupancy field.
Trained with `cod-vae`, a PyTorch/JAX reimplementation of COD-VAE (Cho et al., ICCV 2025). The weights are a self-contained npz and load with either backend.
Stage 1 ran the full 100 epochs and stage 2 another 100, following the reference schedule throughout.
Usage
import trimesh
from cod_vae import CODVAE
vae = CODVAE.from_pretrained("TimSchneider42/cod-vae-4x8")
mesh = trimesh.load("bunny.obj", force="mesh")
latent, transform = vae.encode_mesh(mesh, return_transform=True) # (4, 8)
reconstruction = vae.decode_mesh(latent, transform=transform) # trimesh.TrimeshLatents can also be computed from raw surface point clouds and decoded at arbitrary query points:
latents = vae.encode(points) # (N, 3) in [-1, 1]^3
logits = vae.decode(latents, queries) # occupancy logits, positive inside
volume = vae.decode_volume(latents, resolution=128) # dense logit gridInstall with pip install cod-vae[torch,hub] (or cod-vae[jax,hub]).
Training data
A merged dataset of 110,077 shapes, built with the cod-vae-dataset tool:
cod-vae-dataset data/merged --vecset path/to/shapenet_vecset_root
cod-vae-dataset data/merged \
--hf abc=TimSchneider42/tactile-mnist-abc-dataset-small:0.24435897 --hf-split train \
--num-vol 500000 --num-surface 250000
cod-vae-dataset data/merged \
--hf mnist3d=TimSchneider42/tactile-mnist-mnist3d --hf-split train \
--num-vol 50000 --num-surface 25000Only the training splits are used; the ABC and MNIST3D pool sizes are scaled to the geometric complexity of each source. Meshes are preprocessed with the original authors' sdf_gen recipe.
Training recipe
Both stages follow the reference implementation; see TRAINING.md for the full guide and the exact commands.
Held-out reconstruction quality
Measured on the test splits of ABC and MNIST3D, which are disjoint from training. Volume IoU compares decode(latents, queries) > 0 against ground-truth occupancy on uniformly sampled query points; near-surface accuracy uses points sampled around the surface.
Citation
The model architecture and training recipe are from:
@inproceedings{cho2025cod,
author={Cho, In and Yoo, Youngbeom and Jeon, Subin and Kim, Seon Joo},
title={Representing 3D Shapes with 64 Latent Vectors for 3D Diffusion Models},
booktitle={Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV)},
year={2025}
}