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wchen99998/american-residential-housing-hunyuan3d-glb

American Building Hunyuan3D GLB Assets This dataset contains 40 generated American building assets: 10 residential buildings 15 office buildings 15 industrial buildings Each asset includes: source_images/*.png: isolated building reference image on a white background. glbs/*.glb: final textured GLB generated with Hunyuan3D-2.1. metadata/*.json: per-asset generation parameters and timings. verification_summary.json: automated validation summary for all final GLBs.… See the full description on the dataset page: https://huggingface.co/datasets/wchen99998/american-residential-housing-hunyuan3d-glb.

sourceHugging Faceotherupdated 4mo agoView on Hugging Face
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American Building Hunyuan3D GLB Assets

This dataset contains 40 generated American building assets:

  • —10 residential buildings
  • —15 office buildings
  • —15 industrial buildings

Each asset includes:

  • —source_images/*.png: isolated building reference image on a white background.
  • —glbs/*.glb: final textured GLB generated with Hunyuan3D-2.1.
  • —metadata/*.json: per-asset generation parameters and timings.
  • —verification_summary.json: automated validation summary for all final GLBs.
  • —dataset_manifest.csv and dataset_manifest.json: per-asset category, geometry, material, and path metadata.
  • —asset_manifest.md and commercial_industrial_asset_manifest.md: source-image specifications.
  • —scripts/ and src/: generation, verification, and in-house QEM LOD tooling.

Game-ready in-house QEM-reduced base and LOD assets are included under lods/.

Generation

Source images were generated as isolated building-only reference images on white backgrounds. Final 3D assets were generated using tencent-hunyuan/hunyuan3d-2.1 with two H100 NVL GPUs.

Final batch settings:

  • —shape steps: 50
  • —guidance scale: 7.5
  • —octree resolution: 384
  • —decoder chunks: 8000
  • —texture views: 8
  • —texture resolution: 768
  • —mesh face cap before texture pipeline: 100000

Game-Ready Reduction

The original generated assets remain under glbs/ as source-quality 40k-triangle GLBs. Reduced game-ready variants are generated with a local feature-aware, attribute-aware Quadric Error Metric edge-collapse reducer implemented in src/qem_reduce_obj.cpp and orchestrated by scripts/generate_qem_lods.py.

Reduction tiers:

  • —lods/base_10000/*.glb: default game-ready base meshes
  • —lods/lod1_5000/*.glb
  • —lods/lod2_2500/*.glb
  • —lods/lod3_1000/*.glb

Verification

All final GLBs were loaded and verified with trimesh and pygltflib.

Verification checks included:

  • —nonzero GLB file size
  • —valid GLB header
  • —at least one geometry
  • —nonzero vertices/faces
  • —at least one material
  • —texture and image entries present
  • —matching source image and metadata

See verification_summary.json for per-asset counts.

License And Use Notes

These assets were generated with Hunyuan3D-2.1. Hunyuan3D is distributed by Tencent under its Hunyuan license terms. Review the upstream Hunyuan3D-2.1 license and any applicable generated-content terms before commercial game use.