CoolFace
Datasetpublic

oscarqjh/VLN-CE-R2R_easi

VLN-CE R2R Dataset for EASI Vision-and-Language Navigation in Continuous Environments (VLN-CE) Room-to-Room (R2R) benchmark, repackaged for the EASI evaluation framework. Task An agent receives a natural language navigation instruction and must navigate through a Matterport3D indoor environment to reach a goal location. The agent uses discrete actions: STOP, MOVE_FORWARD (0.25m), TURN_LEFT (15 deg), TURN_RIGHT (15 deg). Success is measured when the agent stops… See the full description on the dataset page: https://huggingface.co/datasets/oscarqjh/VLN-CE-R2R_easi.

sourceHugging Facecc-by-nc-4.0updated 7mo agoView on Hugging Face
0likes153downloads
Dataset Card

VLN-CE R2R Dataset for EASI

Vision-and-Language Navigation in Continuous Environments (VLN-CE) Room-to-Room (R2R) benchmark, repackaged for the EASI evaluation framework.

Task

An agent receives a natural language navigation instruction and must navigate through a Matterport3D indoor environment to reach a goal location. The agent uses discrete actions: STOP, MOVEFORWARD (0.25m), TURNLEFT (15 deg), TURN_RIGHT (15 deg).

Success is measured when the agent stops within 3.0m of the goal position.

Splits

SplitEpisodes
val_seen778
val_unseen1839
test3408
Total6025

Note: The test split does not include ground truth trajectories. SR and SPL can be computed locally, but NDTW/SDTW require ground truth and are only available for val_seen and val_unseen.

Data Fields

Each episode row contains:

FieldTypeDescription
idintSequential index within split
episode_idstringOriginal VLN-CE episode ID
scene_idstringMatterport3D scene name
instructionstringNatural language navigation instruction
start_positionlist[float]Agent start [x, y, z] in meters
start_rotationlist[float]Agent start quaternion [x, y, z, w]
goal_positionlist[float]Goal [x, y, z] in meters
goal_radiusfloatSuccess radius (3.0m)
reference_pathstring (JSON)Waypoint path from start to goal
geodesic_distancefloatShortest path distance in meters
gt_locationsstring (JSON) or nullDense ground truth waypoints (null for test)
gt_actionsstring (JSON) or nullGround truth action sequence (null for test)

Scene Data

mp3d_scenes.zip contains Matterport3D .glb and .navmesh files for the 85 scenes used across all evaluation splits. After extraction:

mp3d/
  {scene_id}/
    {scene_id}.glb        # 3D mesh for Habitat-Sim rendering
    {scene_id}.navmesh    # Navigation mesh for pathfinding

Only .glb (rendering) and .navmesh (pathfinding) are included. Semantic files (.house, _semantic.ply) are not needed for VLN-CE R2R since goals are specified as coordinates, not semantic object targets.

Metrics

MetricDescription
SRSuccess Rate (agent within 3.0m of goal)
SPLSuccess weighted by Path Length
NDTWNormalized Dynamic Time Warping (path shape similarity)
SDTWSuccess-weighted NDTW
Oracle SRBest achievable success along trajectory
NENavigation Error (distance to goal at episode end)
Path LengthTotal distance traveled

Original Sources

Citation

bibtex
@inproceedings{krantz2020vlnce,
  title={Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environments},
  author={Jacob Krantz and Erik Wijmans and Arjun Majumdar and Dhruv Batra and Stefan Lee},
  booktitle={ECCV},
  year={2020}
}