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originlab/game-depth

Origin Lab Game-Depth: RGB + Dense Z-Buffer Depth Dense depth from game engines, as a scalable substitute for scarce real depth ground truth. Depth is one of ten frame-locked modalities Origin Lab captures in-engine (pre- and post-HUD RGB, depth, surface normals, camera pose, keyboard/mouse inputs, in-engine events, game state, audio, and per-frame training tables) - this release isolates the depth channel; the full multimodal corpus is originlab/game-recordings-v3. All… See the full description on the dataset page: https://huggingface.co/datasets/originlab/game-depth.

sourceHugging Faceotherupdated 1d agoView on Hugging Face
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