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khang123452/GR1-Manipulation-IsaacSim-Rendered

GR1 Manipulation — Isaac Sim Rendered Dataset Dataset Description Multi-modal rendered dataset of NVIDIA GR1 humanoid robot performing tabletop manipulation tasks in Isaac Sim. Each episode is rendered as 3 synchronized MP4 videos: RGB — ray-traced color video Depth — normalized depth map (grayscale, 0–10m range) Segmentation — semantic segmentation with per-object class coloring This dataset is designed as input for NVIDIA Cosmos Transfer 2.5 to generate… See the full description on the dataset page: https://huggingface.co/datasets/khang123452/GR1-Manipulation-IsaacSim-Rendered.

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Dataset Card

GR1 Manipulation — Isaac Sim Rendered Dataset

Dataset Description

Multi-modal rendered dataset of NVIDIA GR1 humanoid robot performing tabletop manipulation tasks in Isaac Sim. Each episode is rendered as 3 synchronized MP4 videos:

  • RGB — ray-traced color video
  • Depth — normalized depth map (grayscale, 0–10m range)
  • Segmentation — semantic segmentation with per-object class coloring

This dataset is designed as input for NVIDIA Cosmos Transfer 2.5 to generate photorealistic sim-to-real augmented training data for robot learning.

Dataset Structure

{task_name}/
  episode_NNNN_rgb.mp4      # 1280x720, 20fps, RayTracedLighting
  episode_NNNN_depth.mp4     # 1280x720, 20fps, normalized depth
  episode_NNNN_seg.mp4       # 1280x720, 20fps, semantic segmentation

Tasks

#Task NameEpisodesFrames/Episode
1PnPBottleToCabinetClose458~120–400
2PnPCanToDrawerClose2~120–400
3PnPCupToDrawerClose2~120–400
4PnPMilkToMicrowaveClose2~120–400
5PnPPotatoToMicrowaveClose2~120–400
6PnPWineToCabinetClose2~120–400
7PosttrainPnPNovelFromCuttingboardToBasketSplitA2~120–400
8PosttrainPnPNovelFromCuttingboardToCardboardboxSplitA2~120–400
9PosttrainPnPNovelFromCuttingboardToPanSplitA2~120–400
10PosttrainPnPNovelFromCuttingboardToPotSplitA2~120–400
11PosttrainPnPNovelFromCuttingboardToTieredbasketSplitA2~120–400
12PosttrainPnPNovelFromPlacematToBasketSplitA2~120–400
13PosttrainPnPNovelFromPlacematToBowlSplitA1~120–400
14PosttrainPnPNovelFromPlacematToPlateSplitA2~120–400
15PosttrainPnPNovelFromPlacematToTieredshelfSplitA2~120–400
16PosttrainPnPNovelFromPlateToBowlSplitA2~120–400
17PosttrainPnPNovelFromPlateToCardboardboxSplitA1~120–400
18PosttrainPnPNovelFromPlateToPanSplitA2~120–400
19PosttrainPnPNovelFromPlateToPlateSplitA1~120–400
20PosttrainPnPNovelFromTrayToCardboardboxSplitA2~120–400
21PosttrainPnPNovelFromTrayToPlateSplitA2~120–400
22PosttrainPnPNovelFromTrayToPotSplitA2~120–400
23PosttrainPnPNovelFromTrayToTieredbasketSplitA1~120–400
24PosttrainPnPNovelFromTrayToTieredshelfSplitA2~120–400

Recording Settings

SettingValue
Cameraegoview (1st-person, attached to robot0_head_pitch)
FOV90° vertical
Resolution1280×720
FPS20
RendererIsaac Sim RayTracedLighting, SPP=32
LightingDome light, intensity=1500
USD Exportrobosuite exporter, geomgroup=[0,1,0,0,0,0] (visual meshes only)

Source Data

  • Robot: NVIDIA GR1 humanoid (from gr00trobosuite)
  • Tasks: RoboCasa GR1 tabletop pick-and-place tasks
  • Simulation: MuJoCo → USD → Isaac Sim Replicator pipeline
  • Original trajectories: 1000 episodes per task in HDF5 format

Intended Use

Input for Cosmos Transfer 2.5 world generation model to produce photorealistic augmented manipulation videos for robot policy training (sim-to-real transfer).

License

CC-BY-4.0