OSResight/tartanair-episodes-v3-parquet
tartanair-episodes-v3-parquet Per-frame Parquet dataset for ReCAST tracker training. Schema One row per frame, grouped by episode_id. Arrow memory-mapped access enables reading specific frames without loading entire episodes. Column Type Description episode_id int32 Episode identifier frame_idx int32 Frame index within episode jpeg binary JPEG-encoded RGB frame depth list<float32> Flat H×W depth map seg list<uint16> Semantic segmentation (empty… See the full description on the dataset page: https://huggingface.co/datasets/OSResight/tartanair-episodes-v3-parquet.
v4: data/WesternDesertTown.parquet depth large_list→binary
v4: data/UrbanConstruction.parquet depth large_list→binary
v4: data/SoulCity.parquet depth large_list→binary
v4: data/SeasonalForestWinter.parquet depth large_list→binary
v4: data/SeasonalForestSummerNight.parquet depth large_list→binary
v4: data/SeasonalForestSpring.parquet depth large_list→binary
v4: data/SeasonalForestAutumn.parquet depth large_list→binary
v4: data/SeasideTown.parquet depth large_list→binary
v4: data/Ruins.parquet depth large_list→binary
v4: data/Restaurant.parquet depth large_list→binary
v4: data/Prison.parquet depth large_list→binary
v4: data/PolarSciFi.parquet depth large_list→binary
v4: data/OldTownNight.parquet depth large_list→binary
v4: data/OldTownFall.parquet depth large_list→binary
v4: data/OldScandinavia.parquet depth large_list→binary
v4: data/OldIndustrialCity.parquet depth large_list→binary
v4: data/Office.parquet depth large_list→binary
v4: data/Ocean.parquet depth large_list→binary
v4: data/NordicHarbor.parquet depth large_list→binary
v4: data/ModularNeighborhoodIntExt.parquet depth large_list→binary
v4: data/ModernCityDowntown.parquet depth large_list→binary
v4: data/ModUrbanCity.parquet depth large_list→binary
v4: data/MiddleEast.parquet depth large_list→binary
v4: data/JapaneseAlley.parquet depth large_list→binary
v4: data/House.parquet depth large_list→binary
v4: data/GreatMarsh.parquet depth large_list→binary
v4: data/Gascola.parquet depth large_list→binary
v4: data/ForestEnv.parquet depth large_list→binary
v4: data/Fantasy.parquet depth large_list→binary
v4: data/FactoryWeather.parquet depth large_list→binary
v4: data/EndofTheWorld.parquet depth large_list→binary
v4: data/Downtown.parquet depth large_list→binary
v4: data/DesertGasStation.parquet depth large_list→binary
v4: data/CyberPunkDowntown.parquet depth large_list→binary
v4: data/ConstructionSite.parquet depth large_list→binary
v4: data/CarWelding.parquet depth large_list→binary
v4: data/BrushifyMoon.parquet depth large_list→binary
v4: data/ArchVizTinyHouseNight.parquet depth large_list→binary
v4: data/ArchVizTinyHouseDay.parquet depth large_list→binary
v4: data/Apocalyptic.parquet depth large_list→binary
v4: data/Antiquity3D.parquet depth large_list→binary
v4: data/AncientTowns.parquet depth large_list→binary
v4: data/AmusementPark.parquet depth large_list→binary
v4: data/AbandonedSchool.parquet depth large_list→binary
v4: data/AbandonedFactory.parquet depth large_list→binary
v4: data/AbandonedCable.parquet depth large_list→binary
v4: convert depth from large_list to binary (zero-copy)
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