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Mr-Bridge/lol-jungler-ranked-euw-2026

LoL Jungle by Rank 2026: 1,625 Ranked Games What makes a good jungler in League of Legends? 1,626 ranked Solo/Duo jungle games on EUW, every jungler binned by their own solo tier from Iron to Diamond (193 to 285 games per tier), patches 16.10 to 16.12 (June 2026). Each game is scored on 25+ KPIs: combat, farm, gold, damage, vision and counter-vision, team objectives (dragons, barons, heralds, towers), the keystone rune, and game duration. The data was pulled… See the full description on the dataset page: https://huggingface.co/datasets/Mr-Bridge/lol-jungler-ranked-euw-2026.

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LoL Jungle by Rank 2026: 1,625 Ranked Games

What makes a good jungler in League of Legends?

1,626 ranked Solo/Duo jungle games on EUW, every jungler binned by their own solo tier from Iron to Diamond (193 to 285 games per tier), patches 16.10 to 16.12 (June 2026). Each game is scored on 25+ KPIs: combat, farm, gold, damage, vision and counter-vision, team objectives (dragons, barons, heralds, towers), the keystone rune, and game duration.

The data was pulled through the MrBridge League of Legends MCP Server over Riot's official match-v5 API. The ranked ladder is anonymized by the API, so games were sampled by random match-ID sampling across the live ID range and each jungler binned by a rank lookup. No player identifiers are included (the puuid used internally for the rank lookup and de-duplication has been removed); matchId is kept for reproducibility.

Companion study (full analysis, charts, six findings and a rank-up playbook): What Makes a Good LoL Jungler?

Headline

What rises with rank (counter-vision, farm, vision, presence, damage share) is not what wins games (team towers, KDA, dragons, barons, fewer deaths). Only farm rate sits on both lists. And junglers do not die less as they climb, yet within any rank the jungler who dies less wins.

Columns

ColumnDescription
rankThe jungler's solo tier: Iron, Bronze, Silver, Gold, Platinum, Emerald, Diamond
championChampion played
win1 if the jungler's team won, else 0
kills, deaths, assistsEnd-of-game KDA components
kpKill participation (share of team kills involved in)
cs, cspmTotal creep score and CS per minute (farm rate)
goldTotal gold earned
dmg, dmgshare, dmgtakenDamage to champions, share of team damage, damage taken
visionVision score
wards, wardskilled, cwardsWards placed, wards cleared (counter-vision), control wards bought
teamdragons, teambarons, teamheralds, teamtowersTeam epic objectives and towers
pdrag, pbaron, pturretThe jungler's personal objective participation
keystoneKeystone rune
durGame duration (seconds)
matchIdPublic Riot match id (EUW1_*) for reproducibility

Need fresh or different data?

The dataset was collected with the League of Legends MCP Server on Apify (13 tools over the Riot API). Run it yourself for another region, queue or patch window.

About MrBridge

MrBridge builds scrapers, MCP servers and AI workflows that bridge web data sources to analytics tools. We publish open datasets and studies regularly: see mr-bridge.com/studies.

License

CC-BY-SA-4.0: free to use, share and adapt with attribution. Game data belongs to Riot Games; this dataset is an independent, non-commercial analysis sample and is not endorsed by Riot Games.