Axian12138/Click-and-Traverse
Click-and-Traverse: Collision-Free Humanoid Traversal in Cluttered Indoor Scenes Project Page | Code | Paper | Video Demo| Models| Datasets The system is designed for general humanoid traversal tasks requiring coordinated whole-body motion planning and collision avoidance. Key Capabilities Full-Spatial Constraints Intricate Geometry Handling Indoor environments impose constraints at multiple spatial levels. Obstacles… See the full description on the dataset page: https://huggingface.co/datasets/Axian12138/Click-and-Traverse.
Click-and-Traverse: Collision-Free Humanoid Traversal in Cluttered Indoor Scenes
<p style="font-size: 1.2em;"> <a href="https://axian12138.github.io/CAT/"><strong>Project Page</strong></a> | <a href="https://github.com/GalaxyGeneralRobotics/Click-and-Traverse/"><strong>Code</strong></a> | <a href="https://arxiv.org/abs/2601.16035"><strong>Paper</strong></a> | <a href="https://www.youtube.com/watch?v=blek__Qf0Vc"><strong>Video Demo</strong></a>| <a href="https://huggingface.co/Axian12138/Click-and-Traverse"><strong>Models</strong></a>| <a href="https://huggingface.co/datasets/Axian12138/Click-and-Traverse/"><strong>Datasets</strong></a> </p>
The system is designed for general humanoid traversal tasks requiring coordinated whole-body motion planning and collision avoidance.
Key Capabilities
<table width="100%"> <tr> <th width="50%">Full-Spatial Constraints</th> <th width="50%">Intricate Geometry Handling</th> </tr> <tr> <td valign="top"> Indoor environments impose constraints at multiple spatial levels. Obstacles can appear simultaneously at the <strong>ground, lateral, and overhead</strong> levels, restricting humanoid motion in all spatial dimensions and requiring coordinated whole-body movement. </td> <td valign="top"> The method handles <strong>complex and irregular obstacle geometries</strong> that commonly appear in real-world environments, going beyond simplified primitives such as cubes or regular polyhedra used in many prior benchmarks. </td> </tr> </table>
<div align="center"> <img src="https://img.youtube.com/vi/blek__Qf0Vc/maxresdefault.jpg" style="width:100%; max-width:1000px; height:auto;" alt="Collision-Free Humanoid Traversal Demo" /> </div>
Citation
@misc{xue2026collisionfreehumanoidtraversalcluttered,
title = {Collision-Free Humanoid Traversal in Cluttered Indoor Scenes},
author = {Xue, Han and Liang, Sikai and Zhang, Zhikai and Zeng, Zicheng and Liu, Yun and Lian, Yunrui and Wang, Jilong and Liu, Qingtao and Shi, Xuesong and Li, Yi},
year = {2026},
eprint = {2601.16035},
archivePrefix= {arXiv},
primaryClass = {cs.RO},
url = {https://arxiv.org/abs/2601.16035}
}
---
## Versioned Assets
- `assets_v0/`: original asset release.
- `assets_v1/`: Generalist v1 asset release.
- `assets_v1/TypiObs/`: typical-obstacle scenes used by Generalist v1.
