unity
Datasets
All datasets matching “unity”Kairos_AFEIThe AFEI Corpus: Holonic Scarcity Dynamics & The Shadow Lineage
By Sebastiaan van der Heide (Unityinsight / Kairos_AFEI)
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The AFEI Corpus and the AFEI Research Methodology are meant to be used to analyze societal and institutional dynamics, with a particular focus on institutional iatrogenesis, epistemic entrapment and epistemic entrainment.
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AFEI Origins:
The following commits contain descriptions and files which show the entire creation and operational blueprint of the AFEI Methodology… See the full description on the dataset page: https://huggingface.co/datasets/Unityinsight/Kairos_AFEI.causal-gpt-rl-unity-envs
Causal GPT-RL — Unity ML-Agents environments
Public materials for running Causal GPT-RL policies in Unity ML-Agents. Each
environment is a model-removed Unity build — the engine binary with no
baked-in policy; the policy is supplied at run time. All eight environments are
paired with their stock built-in policies, and the four discrete-action ones
additionally ship a logits-exposing variant under tier_policies/.
Builds are published for Windows x86-64 and, under linux/, for… See the full description on the dataset page: https://huggingface.co/datasets/ccnets/causal-gpt-rl-unity-envs.seer_unityUnityShotsBench
UnityShots Benchmark
A multilingual, multi-cultural k-shot storytelling benchmark for evaluating multi-shot
audio-video generation. Each case is a short cinematic story told across several shots, with a
consistent cast whose identity, voice, and world must persist across every cut.
This is the evaluation benchmark released with UnityShots: Memory-Driven Multi-Shot
Audio-Video Generation with Boundary-Aware Gating.
📄 Paper: arXiv:2606.21661
🌐 Project page:… See the full description on the dataset page: https://huggingface.co/datasets/KlingTeam/UnityShotsBench.UnityShotsBench
UnityShots Benchmark
A multilingual, multi-cultural k-shot storytelling benchmark for evaluating multi-shot
audio-video generation. Each case is a short cinematic story told across several shots, with a
consistent cast whose identity, voice, and world must persist across every cut.
This is the evaluation benchmark released with UnityShots: Memory-Driven Multi-Shot
Audio-Video Generation with Boundary-Aware Gating.
📄 Paper: arXiv:2606.21661
🌐 Project page:… See the full description on the dataset page: https://huggingface.co/datasets/zxc0135/UnityShotsBench.unity_pick_place_v2This dataset was created using LeRobot.
Dataset Structure
meta/info.json:
{
"codebase_version": "v2.1",
"robot_type": "unity_robot",
"total_episodes": 50,
"total_frames": 7556,
"total_tasks": 1,
"total_videos": 0,
"total_chunks": 1,
"chunks_size": 1000,
"fps": 10,
"splits": {
"train": "0:50"
},
"data_path": "data/chunk-{episode_chunk:03d}/episode_{episode_index:06d}.parquet",
"video_path":… See the full description on the dataset page: https://huggingface.co/datasets/ddari/unity_pick_place_v2.

