CoolFace
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replay

maknee /leaague-of-legends-decoded-replay-packets-s12-unorganized Disclaimer This work isn’t endorsed by Riot Games and doesn’t reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. Citation If you use this dataset in your research, please cite: @dataset{league_of_legends_decoded_replay_packets_2025, title={League of Legends Decoded Replay Packets Dataset}, author={maknee}… See the full description on the dataset page: https://huggingface.co/datasets/maknee/leaague-of-legends-decoded-replay-packets-s12-unorganized.1 likes12k downloads11mo agoHugging Facechrisrca /clash-royale-tv-replays Clash Royale TV Replays Frame-by-frame gameplay recordings (~10 fps) from Clash Royale's TV Royale, covering all 31 arenas. Automated recording using tools from our github repository. Structure arena_{XX}/{replay_uuid}/ ├── frames.parquet # Frame data └── preview.jpg # First frame thumbnail Parquet Schema: frame_id (int64): Frame number image (Image): PNG bytes hash (string): MD5 for deduplication Usage from huggingface_hub import hf_hub_download… See the full description on the dataset page: https://huggingface.co/datasets/chrisrca/clash-royale-tv-replays.imagefeature-extraction10K<n<100K3 likes9k downloads10mo agoHugging FaceSubstrateCommons /disco-replay DiSCo as a replay phantom The DiSCo substrate (Rafael-Patino, Girard, Truffet, Pizzolato, Caruyer, Thiran, The diffusion-simulated connectivity (DiSCo) dataset, Data in Brief 38 (2021) 107429, doi:10.1016/j.dib.2021.107429; data doi:10.17632/fgf86jdfg6.3, CC BY 4.0) walked once and stored as a replay pack, so that any acquisition a human scanner can play is a replay of the same walk, voxel by voxel on the dataset's own 40³ grid of 25 µm voxels, with a per-voxel Monte-Carlo… See the full description on the dataset page: https://huggingface.co/datasets/SubstrateCommons/disco-replay.0 likes7.7k downloads6d agoHugging FaceChutdedededede /clash-royale-tv-replays Clash Royale TV Replays Frame-by-frame gameplay recordings (~10 fps) from Clash Royale's TV Royale, covering all 31 arenas. Automated recording using tools from our github repository. Structure arena_{XX}/{replay_uuid}/ ├── frames.parquet # Frame data └── preview.jpg # First frame thumbnail Parquet Schema: frame_id (int64): Frame number image (Image): PNG bytes hash (string): MD5 for deduplication Usage from huggingface_hub import hf_hub_download… See the full description on the dataset page: https://huggingface.co/datasets/Chutdedededede/clash-royale-tv-replays.imagefeature-extraction10K<n<100K0 likes6.6k downloads9mo agoHugging Faceerickfm /melee-ranked-replays Melee Ranked Replays Anonymized Slippi ranked replays (platinum+) from Super Smash Bros. Melee, sharded by character and rank pair. Built for behavior-cloning and other replay-driven ML work on Melee — notably MIMIC. Contents Raw .slp files grouped into tarballs by (character, rank_pair, source_archive), organized into per-character folders: {CHAR}/ {CHAR}_{rank_pair}_a{N}.tar.gz metadata/ metadata_a{N}.json Characters (25): BOWSER, CPTFALCON, DK, DOC, FALCO… See the full description on the dataset page: https://huggingface.co/datasets/erickfm/melee-ranked-replays.textreinforcement-learning1M<n<10M1 likes2.9k downloads3mo agoHugging Facesharpobject /yxp_replaysyxp_replays is a collection of replay files from Yi Xian, an asymmetric autobattler card game in which each player has their own card pool and rearranging one's cards to anticipate the opponent's card arrangement can almost always achieve a win in a given battle (as opposed to autobattlers such as teamfight tactics which feature a shared pool of game pieces and a huge number of battles that could not really be won by optimal positioning given knowledge of the opponent's positioning).… See the full description on the dataset page: https://huggingface.co/datasets/sharpobject/yxp_replays.0 likes2.6k downloads44m agoHugging Face