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suzukimain/AnimeSeg

sourceHugging Faceupdated 5mo agoView on Hugging Face
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AnimeSeg

<p> <a href="https://pepy.tech/project/animeseg"><img alt="GitHub release" src="https://static.pepy.tech/badge/animeseg"></a> <a href="https://github.com/suzukimain/AnimeSeg/releases"><img alt="GitHub release" src="https://img.shields.io/github/release/suzukimain/AnimeSeg.svg"></a> <img src="https://visitor-badge.laobi.icu/badge?page_id=suzukimain.AnimeSeg" alt="Visitor Badge"> </p>

Anime Character Segmentation using Mask2Former and DINOv2 + U-Net++ with LoRA fine-tuning. Also integrates Background Removal via anime-segmentation.

sample image

<p align="center"> <img src="https://raw.githubusercontent.com/suzukimain/AnimeSeg/refs/heads/main/images/sample2.png" alt="sample image" width="100%"> </p>

Installation

bash
pip install anime_seg

Usage

python
from anime_seg import AnimeSegPipeline
pipe = AnimeSegPipeline.from_mask2former().to("cuda")
mask = pipe("path/to/image.jpg")
mask.save("output.png")

# Background Removal (powered by anime-segmentation)
bg_pipe = AnimeSegPipeline.from_bg_remover().to("cuda")
no_bg_img = bg_pipe("path/to/image.jpg")
no_bg_img.save("no_bg_output.png")

AnimeSegPipeline() default constructor is deprecated. Use from_mask2former(), from_dinoV2(), or from_bg_remover().

Optional: output size

python
# Same as input size (default)
mask_same = pipe("path/to/image.jpg")

# Fixed output size
mask_fixed = pipe("path/to/image.jpg", width=1024, height=1024)

# Width/height can be specified independently
mask_w = pipe("path/to/image.jpg", width=1024)
mask_h = pipe("path/to/image.jpg", height=1024)

Advanced Usage

python
# Load specific file from HF repo
pipe = AnimeSegPipeline.from_mask2former(
    repo_id="suzukimain/AnimeSeg",
    filename="models/anime_seg_mask2former_v3.safetensors"
).to(device="cuda")

# DINOv2 backend
pipe_dino = AnimeSegPipeline.from_dinoV2(
    filename="models/anime_seg_dinov2_v2.safetensors"
).to("cuda")

# Use PIL Image
from PIL import Image
img = Image.open("image.jpg")
mask = pipe(img)

# Background Removal (powered by anime-segmentation)
bg_pipe = AnimeSegPipeline.from_bg_remover().to("cuda")
no_bg_img = bg_pipe("path/to/image.jpg")
no_bg_img.save("no_bg_output.png")

Model Files

Models should follow the naming convention:

models/anime_seg_{architecture}_v{version}.safetensors

Example:

  • models/anime_seg_dinov2_v2.safetensors
  • models/anime_seg_mask2former_v3.safetensors

Resolution order:

  1. 1.config.json
  2. 2.fallback scan by models/anime_seg_{architecture}_v{max_version}.{ext}

Segmentation Classes and Mask Colors

Default from_mask2former() returns 12 classes:

IDClass KeyRGBColor
0background(0, 0, 0)Black
1skin(255, 220, 180)Pale Orange
2face(100, 150, 255)Blue
3hair_main(255, 0, 0)Red
4left_eye(0, 255, 255)Cyan
5right_eye(255, 255, 0)Yellow
6left_eyebrow(150, 255, 0)Yellow Green
7right_eyebrow(0, 255, 100)Emerald Green
8nose(255, 140, 0)Dark Orange
9mouth(255, 0, 150)Magenta Pink
10clothes(180, 0, 255)Purple
11accessory(128, 128, 0)Olive

from_dinoV2() returns 13 classes (includes unknown as ID 12).

DINOv2 Compatibility Note

Earlier versions primarily used DINOv2. Current recommendation is from_mask2former(), while from_dinoV2() remains for compatibility.