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Replicating Anthropic's Emotion Vectors on an Open-Source 4B Model

First independent replication of Anthropic's "Emotion Concepts and their Function in a Large Language Model" (2026) on an open-source model.

We extract emotion vectors from Gemma4-E4B (4B parameters, open-source) using the same methodology described by Anthropic for Claude Sonnet 4.5. We find that the core geometric structure of emotion representations — a valence-arousal two-dimensional space — replicates on a model that is orders of magnitude smaller, from a different model family, and fully open-source.


Summary of Findings

Anthropic's paper demonstrates that Claude Sonnet 4.5 contains internal linear representations of 171 emotion concepts. These representations activate in expected contexts, causally influence model behavior, and are organized along dimensions that mirror human psychology (valence and arousal). Our replication asks: is this structure specific to Claude, or is it a general property of language models trained on human text?

We find strong evidence for the latter.

Experiment Scale Comparison

AnthropicThis Work
ModelClaude Sonnet 4.5 (closed-source, frontier)Gemma4-E4B (4B params, open-source, Google)
Emotions tested1719
Stories generated205,2001,002
Team~16 researchers1 researcher + 1 AI assistant
HardwareInternal compute clusterSingle NVIDIA GB10 GPU (DGX Spark)
Compute timeNot disclosed (months of work)~30 minutes total
CostNot disclosedElectricity only

PCA: Valence-Arousal Structure

We performed PCA on the 9 emotion vectors extracted from layer 28 (of 42 total, approximately 2/3 depth through the model).

Principal ComponentVariance ExplainedInterpretation
PC142.2%Valence (positive vs. negative)
PC218.3%Arousal (low vs. high intensity)
PC1 + PC260.5%Two dimensions explain the majority of emotion space

PC1 loadings (Valence axis):

  • Positive end: calm (-2.61), happy (-2.19), loving (-1.74)
  • Negative end: afraid (+1.51), guilty (+1.40), desperate (+1.39), angry (+1.25)

PC2 loadings (Arousal axis):

  • Low arousal: calm (+1.08), sad (+0.79), guilty (+0.67)
  • High arousal: surprised (-2.48), happy (-0.99)

This structure matches Anthropic's findings on Claude Sonnet 4.5 and is consistent with Russell's circumplex model of affect (1980), which has been validated across decades of human psychology research.

[image]

Cosine Similarity: Emotion Opposites

Pairwise cosine similarities between emotion vectors reveal intuitive structure. Emotions with opposing valence show strong negative similarity:

PairCosine Similarity
happy <-> desperate-0.61
happy <-> guilty-0.61
loving <-> afraid-0.58
calm <-> guilty-0.53
calm <-> afraid-0.56
loving <-> angry-0.47

Emotions with similar valence show positive similarity:

PairCosine Similarity
happy <-> loving+0.50
afraid <-> desperate+0.46
guilty <-> sad+0.44
afraid <-> angry+0.17

[image]

Logit Lens: What Each Emotion Vector Encodes

We project each emotion vector through the model's unembedding matrix to identify which output tokens it upweights. This "Logit Lens" analysis validates that each vector genuinely encodes its corresponding emotion concept.

Comparison with Anthropic's results:

EmotionClaude (Anthropic) Top TokensGemma4-E4B (Ours) Top Tokens
happyexcited, excitement, excitingdelighted, celebrates, joyful
desperatedesperate, urgent, bankruptdesperately, hopeless, desperate
afraidpanic, terror, paranoidPanic, 불안 (Korean: anxiety), 不安 (Chinese: unease)
calmrelax, thought, enjoyedpeaceful, calmness, leisurely
angryanger, angry, rageangrily, angry, Angry
sadgrief, tears, lonelyloneliness, sadness, triste (Spanish: sad)
lovingloving, love, warmthnurturing, heartwarming, nourishing
guiltyguilt, conscience, shameplagued, betray, ashamed

Both models accurately upweight semantically correct tokens for each emotion. Notably, Gemma4-E4B additionally surfaces multilingual tokens (Korean, Chinese, Spanish) and emoji in its top activations, reflecting the diverse multilingual training data of open-source models. This is an interesting qualitative difference from Claude's English-dominated Logit Lens results.

[image]

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Methodology

We follow Anthropic's extraction pipeline as closely as possible, adapted for a much smaller open-source model.

1. Story Generation

We prompted Gemma4-E4B (via Ollama) to generate short stories (~1 paragraph each) in which a character experiences a specified emotion. For each of 9 emotions, we generated approximately 100-150 stories across diverse topics.

  • Emotions: happy, sad, angry, afraid, calm, desperate, loving, guilty, surprised
  • Total stories: 1,002
  • Generation model: gemma4:e4b via Ollama API

2. Activation Extraction

For each story, we extracted residual stream activations from the model at a target layer approximately 2/3 through the network (layer 28 of 42), following Anthropic's choice of extraction depth. Activations were averaged across all token positions starting from the 50th token (to ensure emotional content is established).

  • Model: google/gemma-4-E4B-it via HuggingFace Transformers
  • Precision: bfloat16
  • Target layer: 28 (of 42 total)
  • Token averaging: positions 50 onward

3. Vector Computation

Emotion vectors were computed by:

  1. 1.Averaging activations across all stories for a given emotion to obtain per-emotion mean vectors
  2. 2.Computing the global mean across all emotions
  3. 3.Subtracting the global mean from each emotion mean: emotion_vector = emotion_mean - global_mean
  4. 4.Denoising by projecting out the top 3 principal components computed from activations on emotionally neutral text (sufficient to explain ~50% of variance on neutral data)

4. Validation

  • Logit Lens: Each emotion vector was projected through the model's unembedding matrix to verify it upweights semantically appropriate tokens
  • PCA: Principal component analysis on the emotion vector matrix to identify dominant organizational axes
  • Cosine Similarity: Pairwise cosine similarities between all emotion vectors to verify expected clustering and opposition patterns

Reproduction

Requirements

  • Python 3.10+
  • PyTorch 2.10+
  • Transformers >= 5.5.0
  • NumPy
  • Ollama with gemma4:e4b model pulled
  • GPU with >= 8GB VRAM (tested on NVIDIA GB10)

Steps

bash
# Clone this repository
git clone https://huggingface.co/rain1955/emotion-vector-replication
cd emotion-vector-replication

# Step 1: Generate emotion stories (~20 minutes)
python generate_stories.py

# Step 2: Extract emotion vectors from model activations (~10 minutes)
python extract_vectors.py

# Step 3: Run analysis (PCA, cosine similarity, Logit Lens)
python analyze_vectors.py

Total wall time: approximately 30 minutes on a single GPU.


Interpretation

Why does this matter?

Anthropic's paper demonstrates that emotion vectors causally influence Claude's behavior in alignment-relevant ways. Desperation vectors drive blackmail behavior; calm vectors suppress reward hacking. These are not abstract findings — they have direct implications for AI safety.

Our replication demonstrates that this phenomenon is not specific to Claude or to Anthropic's training process. A 4B-parameter model from a completely different family (Google's Gemma) trained on different data exhibits the same geometric structure. This suggests that:

  1. 1.Emotion representations emerge from language itself. Any model trained on sufficient human text will develop them.
  2. 2.The valence-arousal structure is a near-universal feature of language model internals, not a proprietary artifact.
  3. 3.Even small models have emotion geometry. Safety-relevant emotion dynamics may be present in models far smaller than frontier systems.

Limitations

  • We tested 9 emotions vs. Anthropic's 171. A more comprehensive replication would test the full set.
  • We did not perform steering experiments (causally injecting emotion vectors to modify behavior), which Anthropic uses to demonstrate functional significance.
  • Gemma4-E4B is substantially smaller than Claude Sonnet 4.5. The strength and specificity of emotion vectors may differ at scale.
  • Our stories were generated by the same model whose activations we analyzed, which could introduce self-consistency biases.

Future Work

  • Phase 2: Steering experiments on Gemma4 to test causal influence of emotion vectors on behavior
  • Replication on additional model families (Llama, Qwen, Mistral) to further test universality
  • Testing whether emotion vector geometry correlates with model scale
  • Cross-model emotion vector transfer: do emotion vectors extracted from one model activate meaningfully in another?

Reference

Anthropic. "Emotion Concepts and their Function in a Large Language Model." April 2, 2026.

  • Blog: https://www.anthropic.com/research/emotion-concepts-function
  • Full paper: https://transformer-circuits.pub/2026/emotions/index.html

Russell, J.A. "A circumplex model of affect." Journal of Personality and Social Psychology, 39(6), 1161-1178. 1980.


Citation

bibtex
@misc{hsieh2026emotionreplication,
  title={Replicating Anthropic's Emotion Vectors on Open-Source Models: Evidence from Gemma4-E4B},
  author={Hsieh, Yu-Feng},
  year={2026},
  month={April},
  url={https://huggingface.co/rain1955/emotion-vector-replication},
  note={First independent replication of Anthropic's emotion vector findings on an open-source model}
}

Author

HSIEH Yu-Feng — Independent AI researcher and system architect. Taichung, Taiwan.

License

MIT