luoyike2003/LongShu-Qwen3.5-99B-Reap-GameDev-MLX-4bit-FP16
9322
LongShu ยท Reaper-V1 (99B FP16 Edition)
An ultra-large multimodal MoE model with 99B total parameters / 10B active, featuring 205 experts and native vision support. Quantized with FP16 baseline for maximum precision on consumer-grade Apple Silicon hardware.
github: https://github.com/luoyike2003ls/LongShuGameDev
๐ฏ Model Overview
This is the FP16 baseline variant of the LongShu Reaper series, built on the massive Qwen3.5-99B MoE architecture with 205 routed experts. Unlike the standard 122B-A10B version, this model features:
- Significantly larger expert pool (205 vs 105 experts) for richer knowledge capacity
- FP16 quantization baseline (not BF16) for better compatibility and precision
- Native multimodal support with vision config injected for image understanding
- 3.585 bits-per-weight extreme compression retaining maximum reasoning capability
๐๏ธ REAP Ecosystem
LongShu is the central brain of a complete game development agent network:
โก Core Technical Highlights
Massive MoE Architecture
- 48-layer deep network with hybrid Linear + Full Attention
- 205 routed experts, only a subset activated per token
- Enormous knowledge capacity with efficient sparse computation
FP16 Precision Baseline
- Quantization coefficients stored in float16 (not bfloat16)
- Better compatibility across platforms and inference engines
- Embeddings protected at 6-bit for maximum semantic fidelity
Game Engine-Aware Hybrid Quantization Strategy
Vision Multimodal Support
- Vision config injected from original model
- Supports
image_token_id,video_token_id,vision_start/end_token_id - Ready for visual understanding tasks in game development
๐ Model Specifications
๐ป Hardware Requirements
๐ Quick Start
from mlx_lm import load, generate
model_path = "luoyike2003/LongShu-Qwen3.5-99B-Reap-GameDev-MLX-4bit-FP16"
model, tokenizer = load(model_path)
prompt = "Explain the architecture of a scalable MMO server system"
messages = [{"role": "user", "content": prompt}]
text = tokenizer.apply_chat_template(messages, tokenize=False, add_generation_prompt=True)
response = generate(model, tokenizer, prompt=text, max_tokens=2048)
print(response)๐ฎ Use Cases
- Game System Architecture Design โ Decompose complex requirements into modular architectures
- Unreal/Unity Engine Expert โ Deep understanding of engine internals and APIs
- AI Behavior Tree Design โ Design and optimize game AI systems
- Code Review & Optimization โ Review code quality, identify performance bottlenecks
- Multimodal Game Asset Analysis โ Analyze game screenshots, UI designs, and visual assets
๐ License
Apache 2.0 License
LongShu ยท AI-Powered Partner for Game Development
<!-- Updated: 2026-06-19 --> <!-- model: 99B-REAP-FP16 -->
