hwding/forge-coder-v1.21.11
<div align="center"> <h1>๐จ Forge Coder v1.21.11</h1> <p><strong>A Specialized Code Generation Model for Minecraft Forge Mod Development</strong></p> <p> <a href="#quickstart">Quick Start</a> โข <a href="#capabilities">Capabilities</a> โข <a href="#examples">Examples</a> โข <a href="#training">Training Details</a> </p> </div>
Overview
Forge Coder is a fine-tuned large language model specifically designed to assist developers in creating Minecraft Forge mods. Built on top of DeepSeek Coder 6.7B, this model has been trained on extensive Forge mod source code and documentation to provide accurate, idiomatic, and up-to-date code generation for Minecraft modding.
Key Features
- ๐ฏ Specialized Knowledge: Deep understanding of Forge API, registry systems, and modding patterns
- ๐ Version-Aligned: Trained specifically for Minecraft 1.21.11 and Forge 1.21.11
- ๐ก Code Completion: Generate complete mod components from natural language descriptions
- ๐ Best Practices: Follows modern Forge modding conventions and patterns
Model Details
Quickstart
Installation
pip install transformers peft accelerate bitsandbytes torchBasic Usage
import torch
from transformers import AutoModelForCausalLM, AutoTokenizer, BitsAndBytesConfig
from peft import PeftModel
# Quantization config for efficient inference
bnb_config = BitsAndBytesConfig(
load_in_4bit=True,
bnb_4bit_quant_type="nf4",
bnb_4bit_compute_dtype=torch.bfloat16,
bnb_4bit_use_double_quant=True,
)
# Load model
base_model_id = "deepseek-ai/deepseek-coder-6.7b-instruct"
adapter_id = "hwding/forge-coder-v1.21.11"
tokenizer = AutoTokenizer.from_pretrained(adapter_id)
model = AutoModelForCausalLM.from_pretrained(
base_model_id,
quantization_config=bnb_config,
device_map="auto",
)
model = PeftModel.from_pretrained(model, adapter_id)
# Generate code
def generate_forge_code(prompt: str, max_tokens: int = 1024) -> str:
messages = f"""### System:
You are an expert Minecraft Forge mod developer for version 1.21.11. Write clean, efficient, and well-structured Java code.
### User:
{prompt}
### Assistant:
"""
inputs = tokenizer(messages, return_tensors="pt").to(model.device)
outputs = model.generate(
**inputs,
max_new_tokens=max_tokens,
temperature=0.7,
top_p=0.95,
do_sample=True,
pad_token_id=tokenizer.eos_token_id,
)
return tokenizer.decode(outputs[0], skip_special_tokens=True)
# Example
code = generate_forge_code("Create a custom ore block that drops experience when mined")
print(code)Capabilities
The model excels at generating code for various Forge mod components:
Examples
Creating a Custom Block
Prompt: "Create a copper lamp block that emits light when powered by redstone"
public class CopperLampBlock extends Block {
public static final BooleanProperty LIT = BlockStateProperties.LIT;
public CopperLampBlock(Properties properties) {
super(properties);
this.registerDefaultState(this.stateDefinition.any().setValue(LIT, false));
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
builder.add(LIT);
}
@Override
public void neighborChanged(BlockState state, Level level, BlockPos pos,
Block block, BlockPos fromPos, boolean isMoving) {
if (!level.isClientSide) {
boolean powered = level.hasNeighborSignal(pos);
if (powered != state.getValue(LIT)) {
level.setBlock(pos, state.setValue(LIT, powered), 2);
}
}
}
@Override
public int getLightEmission(BlockState state, BlockGetter level, BlockPos pos) {
return state.getValue(LIT) ? 15 : 0;
}
}Creating a Custom Item
Prompt: "Create a magic wand item that shoots fireballs on right click"
public class MagicWandItem extends Item {
public MagicWandItem(Properties properties) {
super(properties.stacksTo(1).durability(100));
}
@Override
public InteractionResultHolder<ItemStack> use(Level level, Player player, InteractionHand hand) {
ItemStack stack = player.getItemInHand(hand);
if (!level.isClientSide) {
Vec3 look = player.getLookAngle();
SmallFireball fireball = new SmallFireball(level, player, look.x, look.y, look.z);
fireball.setPos(player.getX(), player.getEyeY() - 0.1, player.getZ());
level.addFreshEntity(fireball);
stack.hurtAndBreak(1, player, (p) -> p.broadcastBreakEvent(hand));
player.getCooldowns().addCooldown(this, 20);
}
level.playSound(player, player.blockPosition(), SoundEvents.BLAZE_SHOOT,
SoundSource.PLAYERS, 1.0F, 1.0F);
return InteractionResultHolder.sidedSuccess(stack, level.isClientSide);
}
}Training Data
Data Sources
Featured Mod Repositories
Training data includes code from highly-regarded mods:
- Applied Energistics 2 - Storage & automation
- Mekanism - Tech & machinery
- Create - Mechanical contraptions
- Botania - Nature magic
- Thermal Series - Energy systems
- Tinkers' Construct - Tool crafting
- Immersive Engineering - Industrial machines
- JustEnoughItems (JEI) - Recipe viewing
- TerraFirmaCraft - Survival overhaul
- The Twilight Forest - Dimension mod
- Quark - Vanilla enhancements
- RFTools - RF-powered utilities
- And 15 more...
Dataset Statistics
Training
Configuration
Training Metrics
Loss Curve
Epoch 1: 0.89 โ 0.42
Epoch 2: 0.38 โ 0.31
Epoch 3: 0.29 โ 0.27Framework Versions
- PEFT: 0.18.0
- TRL: 0.26.1
- Transformers: 4.57.3
- PyTorch: 2.5.1+cu121
- Datasets: 4.4.1
- Tokenizers: 0.22.1
Limitations
- Version Specific: Optimized for Forge 1.21.11; may produce outdated patterns for older versions
- Java Only: Does not generate Kotlin, Gradle scripts, or JSON resources
- No Runtime Testing: Generated code should be tested before use in production
- Context Window: Limited to 2,048 tokens; very large classes may need to be split
Intended Use
โ Recommended Uses:
- Learning Forge modding patterns and best practices
- Rapid prototyping of mod components
- Code completion and suggestions
- Understanding Forge API usage
โ ๏ธ Not Recommended For:
- Production code without review
- Security-critical applications
- Forge versions significantly different from 1.21.11
Citation
If you use this model in your research or projects, please cite:
@misc{forge-coder-2024,
author = {hwding},
title = {Forge Coder: A Specialized Code Generation Model for Minecraft Forge Mod Development},
year = {2024},
publisher = {Hugging Face},
url = {https://huggingface.co/hwding/forge-coder-v1.21.11}
}Cite TRL as:
@misc{vonwerra2022trl,
title = {{TRL: Transformer Reinforcement Learning}},
author = {Leandro von Werra and Younes Belkada and Lewis Tunstall and Edward Beeching and Tristan Thrush and Nathan Lambert and Shengyi Huang and Kashif Rasul and Quentin Gallou{\'e}dec},
year = 2020,
journal = {GitHub repository},
publisher = {GitHub},
howpublished = {\url{https://github.com/huggingface/trl}}
}License
This model is released under the DeepSeek License, consistent with the base model.
Training data was sourced from open-source repositories under various permissive licenses (MIT, Apache 2.0, LGPL, etc.).
Acknowledgments
- DeepSeek for the excellent base model
- MinecraftForge team for the modding framework
- All open-source mod developers whose code made this training possible
<div align="center"> <p><strong>Happy Modding! ๐ฎโ๏ธ</strong></p> </div>
