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h1st0ry3D/Godoter-27B-MLX-4bit

sourceHugging Faceotherupdated 3mo agoView on Hugging Face
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Model Card

Godoter-27B-MLX-4bit

MLX 4-bit quantized version of Ruler97/Godoter-27B — a Qwen3.5-27B finetune specialized for Godot 4 GDScript game development.

Converted with Unsloth 2026.6.6 and quantized to 4-bit (group_size=64, affine mode) for compatibility with oMLX and Apple MLX on Apple Silicon.

Model details

PropertyValue
Base modelunsloth/Qwen3.6-27B
FinetuneRuler97/Godoter-27B — Godot GDScript expert
ArchitectureQwen3.5 (dense 27B, 64 layers, 24 attention heads, 4 KV heads)
Context length262,144 tokens (theoretical), 32,768 recommended on 32 GB
Quantization4-bit, group_size=64, affine mode
Weight size~14 GB (3 safetensors shards)
FormatMLX safetensors (mlx library)
MTP1 MTP prediction head (included in weights)

Files

FileSizeDescription
config.json4.2 KBArchitecture + quantization config
model-00001-of-00003.safetensors5.0 GBWeight shard 1
model-00002-of-00003.safetensors5.0 GBWeight shard 2
model-00003-of-00003.safetensors4.1 GBWeight shard 3
model.safetensors.index.json185 KBWeight map index
tokenizer.json19 MBTokenizer
tokenizer_config.json1.2 KBTokenizer config
chat_template.jinja7.9 KBQwen3.5 chat template
generation_config.json213 BGeneration defaults

Notes

  • —This is a pure text model (the vision tower from Qwen3.5-VL is excluded from the quant — only the text decoder was converted)
  • —The model has MTP (Multi-Token Prediction) heads but can be run without them
  • —For 64k context, use the GGUF version instead (llama.cpp handles KV cache more efficiently for dense models)
  • —Converted with Unsloth 2026.6.6 (unsloth_fixed_mtp: true)