Shekswess/ps1redmond-ps1-game-graphics-lora-for-sdxl-neuron
312
PS1Redmond - PS1 Game Graphics Lora for SDXL - Neuron
<Gallery />
Model description
<p>This is a <strong>PS1 Graphics </strong>LORA fine-tuned on <strong>SD XL 1.0.</strong><p>The LORA has a high capacity to generate Pomological Watercolor in a wide variety of themes.<strong> It's a versatile LORA.</strong></p><p><strong><u>The tag for the model: playstation 1 graphics, PS1 Game</u></strong></p><p>I really hope you like the LORA and use it.</p>
Trigger words
You should use Playstation 1 Graphics, PS1 Game to trigger the image generation.
Usage
from diffusers import DPMSolverMultistepScheduler
from optimum.neuron import NeuronStableDiffusionXLPipeline
pipeline = NeuronStableDiffusionXLPipeline.from_pretrained("Shekswess/ps1redmond-ps1-game-graphics-lora-for-sdxl-neuron", device_ids=[0, 1])
pipeline.scheduler = DPMSolverMultistepScheduler.from_config(pipeline.scheduler.config)
prompt = "Playstation 1 Graphics, PS1 Game, Assasins Creed"
image = pipeline(prompt=prompt).images[0].save("output.png")For more details, including weighting, merging and fusing LoRAs, check the documentation on loading LoRAs in diffusers
Original Model
Precision
BFloat16 (bf16) For Matrix Multiplication Operations.
