SanDiegoDude/Cosmos3-Nano-nf4
Cosmos3-Nano — NF4 4-bit Pre-Quantized Transformer
Pre-quantized NF4 (4-bit, double-quantized) version of NVIDIA's `nvidia/Cosmos3-Nano` omnimodal world model, created with bitsandbytes. Only the large Cosmos3OmniTransformer is quantized; the VAE and the text/sound tokenizers are bundled unchanged at bf16, so the repo is self-contained and fully drop-in.
This loads in seconds with no runtime quantization pass — on-the-fly NF4 of the bf16 original takes minutes every load; this bakes it once.
Key Details
Usage
Requires a diffusers build with Cosmos 3 support (currently from source) plus bitsandbytes. The NF4 config is embedded — do not pass a quantization_config, and do not call .to(dtype) on a 4-bit model.
pip install "git+https://github.com/huggingface/diffusers.git" bitsandbytes accelerateimport torch
from diffusers import Cosmos3OmniPipeline
pipe = Cosmos3OmniPipeline.from_pretrained(
"SanDiegoDude/Cosmos3-Nano-nf4",
torch_dtype=torch.bfloat16,
enable_safety_checker=False, # skips the optional cosmos_guardrail dependency
).to("cuda")
result = pipe("A small warehouse robot beside a blue box, clean studio lighting.")
frames = result.video[0] # text-to-image returns a single frame
frames[0].save("out.png")ComfyUI
A turnkey loader + T2I / T2V / I2V nodes are available in scg-Cosmos3. The loader auto-detects this pre-quantized layout and skips the re-quant pass.
Related Repos
- Original model (bf16, source): nvidia/Cosmos3-Nano
- 64B image variant (NF4): SanDiegoDude/Cosmos3-Super-Text2Image-nf4
License
Released under NVIDIA's OpenMDW 1.1 License, inherited from the base model. Quantization only changes the weight encoding.
