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NovaCorp/GRPO-RPG.System-3.2-1B-Chaos

sourceHugging Faceupdated 3mo agoView on Hugging Face
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GRPO RPG System 3 2 1B "Chaos"

Overview

GRPO RPG System 3.2 1B Chaos is the most aggressive and experimental member of the GRPO RPG System family.

Built from the fusion of Ultimate-RPG.System-3.2-1B and a GRPO-optimized conversational model, Chaos intentionally grants greater influence to the GRPO side of the merge while preserving the narrative foundations of RPG System.

The result is a model that prioritizes creativity, adaptability and unpredictability over strict conservatism. Chaos is designed to push the limits of a 1B architecture and explore more daring conversational and storytelling behaviors.


Architecture

  • —Base architecture: Llama 3.2 1B
  • —Parameters: 1B
  • —Merge method: SLERP
  • —Precision: FP16
  • —RPG System influence: ~55%
  • —GRPO influence: ~45%

Intended Behavior

GRPO RPG System 3.2 1B Chaos is designed for:

  • —Experimental roleplay.
  • —Unconventional storytelling.
  • —Character improvisation.
  • —Dynamic conversations.
  • —Fantasy, science fiction and horror.
  • —Alternate history and speculative worlds.
  • —Creative writing with minimal constraints.

Chaos encourages:

  • —High creativity.
  • —Unusual ideas and scenarios.
  • —Flexible tone adaptation.
  • —Strong character expression.
  • —Narrative spontaneity.

Strengths

  • —Highly creative outputs.
  • —Strong improvisational abilities.
  • —Rich and expressive writing style.
  • —Flexible dialogue generation.
  • —Capable of surprising and unconventional responses.
  • —Maintains good narrative capabilities despite its aggressive merge ratio.

Limitations

  • —Experimental merge.
  • —Less predictable than the Lite and Balanced variants.
  • —Can occasionally sacrifice consistency in favor of creativity.
  • —Long-context coherence remains constrained by the underlying 1B architecture.
  • —Output quality may vary significantly depending on prompt style and inference settings.

Recommended Settings

  • —Temperature: 1.1 – 1.5
  • —Top-p: 0.92 – 0.99
  • —Min-p: 0.03 – 0.08
  • —Repetition penalty: 1.03 – 1.12
  • —Context: 8K recommended

Philosophy

Chaos was created with a simple objective:

Explore the limits of creativity and conversational freedom within a compact 1B architecture.

It is not the safest member of the family. It is not the most predictable.

Chaos embraces experimentation.

Sometimes brilliant. Sometimes strange.

Always interesting.


Family

  • —Lite → Conservative and stable.
  • —Balanced → Equilibrium between narrative depth and conversational flexibility.
  • —Chaos → Aggressive, creative and experimental.

Version

GRPO RPG System 3.2 1B Chaos

Aggressive Variant — Maximum creativity, stronger GRPO influence and experimental behavior.

For those who prefer exploration over certainty.


Models Merged

The following models were included in the merge:

Configuration

The following YAML configuration was used to produce this model:

yaml


# Author: Dr. Novaciano
# Objective: GRPO RPG Unethic 3.2 1B AI Model
# =========================================================
# PROJECT: GRPO RPG System 3.2 1B
# =========================================================

models:
  - model: NovaCorp/Ultimate-RPG.System-3.2-1B  # Experimental viral strain neural imprint
  - model: jtatman/llama3.2_1b_uncensored_pentest_grpo-merged  # Baseline cognitive template, "safe mode"

merge_method: slerp  # Spherical Linear Interpolation to preserve extreme viral traits smoothly
base_model: NovaCorp/Ultimate-RPG.System-3.2-1B  # Anchor model for stable latent space

dtype: bfloat16  # Memory-efficient precision, minimal loss in viral feature fidelity

parameters:
  t: 0.45
  normalize: false
  rescale: true
  rescale_factor: 1.12
  memory_efficient: true
  low_cpu_mem_usage: true

layer_range:
  - value: [4, 22]

tie_word_embeddings: false
tie_output_embeddings: false