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JamesK2W/gamevla

sourceHugging Faceupdated 2mo agoView on Hugging Face
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gamevla — CS2 VLA / behavioral-cloning checkpoints

Checkpoints for real-environment testing. One folder per experiment; each folder has config.yaml, dataset_statistics.json, the selected checkpoint(s), and an EVAL.md with the exact run command. For experiments with more than one saved checkpoint we keep the final step and one intermediate step; single-checkpoint experiments keep the only one.

▶ To run these in the CS2 environment, see [EVALUATION.md](EVALUATION.md) (score = mean total episode reward) and each folder's EVAL.md.

aim_cos = eval mouse-aim cosine similarity (the aim quality metric; ~0 means aim did not learn). key_f1 = eval h0 key macro-F1. attack_f1 = eval firing F1.

foldercheckpointstepaim_coskey_f1attack_f1
csbcsteps_5000.pt (best eval)50000.000.2850.156
csbcsteps_15000.pt (final)150000.000.2650.179
nitrogen_starvlasteps_30000.pt (mid)300000.000.1790.058
nitrogen_starvlafinal_model.pt (final, complete 60k)600000.010.1910.065
aimflowsteps_5000.pt (only)50000.475 ⚠️0.1430.042
aimflow_v2steps_10000.pt (mid)10000-0.010.1510.027
aimflow_v2steps_15000.pt (final)150000.010.1580.021
aimflow_v3steps_30000.pt (mid)30000-0.030.1820.117
aimflow_v3steps_55000.pt (final)550000.040.1570.025

Notes:

  • ⚠️ `aimflow` (v1) aim_cos ≈ 0.475 is a metric artifact, not real aim: v1 used a different mouse normalization, so its aim_cos is NOT comparable to v2/v3 (which read ~0). Across all experiments here, aim is not convincingly learned — treat it as an open question to verify in the real environment.
  • csbc peaks early (step 5000) then overfits on keys; steps_15000 is more trained but slightly worse.
  • nitrogen_starvla/final_model.pt is the only fully-completed (60k-step) run.