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Jab1718/qwen3.8-flash-coder-44gb-selective-int8

sourceHugging Faceapache-2.0updated 14d agoView on Hugging Face
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โšก Qwen3.8-Flash-Coder-44GB-Selective-INT8 (160 Experts Hardware-Aligned Subnet)

![GitHub Toolkit](https://github.com/Jab1718/Moe-slices) ![License: Apache 2.0](https://opensource.org/licenses/Apache-2.0) ![BF16 Parent](https://huggingface.co/Jab1718/qwen3.8-flash-coder-85gb-bf16)

`Qwen3.8-Flash-Coder-44GB-Selective-INT8` is a high-performance, selective-quantized Mixture-of-Experts (MoE) coding model. Sliced down from the monolithic `Qwen/Qwen3.8-Flash-Next` (335GB) and quantized from the `Qwen3.8-Flash-Coder-85GB-BF16` parent checkpoint, this model reduces disk and VRAM footprint to exactly 44.29 GB (a 44.2% VRAM reduction and 86.8% reduction from base), enabling full zero-offload deployment on only 2x 32GB GPUs (e.g. 2x NVIDIA RTX 5000 Ada, 2x RTX 4090/3090, or 1x A100/H100 80GB).


๐Ÿ”ฌ Selective Quantization Architecture

Traditional MoE post-training quantization often quantizes all layers uniformly, which severely degrades the Router Gate and causes Routing Collapse (routing tokens to sub-optimal experts).

This checkpoint introduces Selective MoE Quantization:

  1. 1.Critical High-Precision Modules (Kept in 100% Native BF16):
  2. 2.Router Gates: Retain 100% floating-point routing fidelity across all 48 layers.
  3. 3.Multi-Head Self-Attention & Linear Attention: q_proj, k_proj, v_proj, o_proj.
  4. 4.Shared Expert, RMSNorms, Embeddings & LM Head: Zero quantization loss in embedding projections.
  5. 5.High-Capacity Sparse Experts (Quantized to Symmetric Per-Channel INT8):
  6. 6.160 MoE Experts across 48 layers (gate_up_proj, down_proj).
  7. 7.Symmetrically quantized per-channel with dynamic scaling vectors (gate_up_proj_scale, down_proj_scale).

๐Ÿ“Š Technical Specifications

ParameterOriginal Monolith (`Qwen3.8-Flash-Next`)BF16 Parent Checkpoint**Selective MoE INT8 (This Checkpoint)**
Disk / VRAM Size~335 GB (131 Shards)85.24 GB (2 Shards)44.29 GB (2 Shards: 25.3GB + 19.0GB)
Numerical FormatBfloat16Bfloat16Selective INT8 (Router BF16 + Experts INT8)
Layers / Total Experts48 Layers / 512 Experts48 Layers / 160 Experts48 Layers / 160 Experts
Active Experts / Token10 Experts8โ€“10 Experts8 Active Experts
Required Hardware8x H100 (80GB) Cluster3x RTX 5000 Ada (32GB)2x RTX 5000 Ada (32GB) or 2x RTX 4090 (24GB)
Per-GPU Memory Usage>45 GB / GPU (8x GPUs)~27.3 GB / GPU (3x GPUs)~22.1 GB / GPU (2x GPUs)
Toolkitโ€”**`moe-slice`****`moe-slice`**

๐Ÿ† Empirical Sandbox Benchmark Results (100 Real-World Tasks)

The model was rigorously tested across an isolated execution-based sandbox benchmark covering 100 challenging tasks in systems engineering, algorithms, and autonomous coding agents:

Language / DomainTested SuitePass@1 AccuracyVerified Engineering Competencies
โšก C++ (Modern C++20)10 Tasks100.0% (10/10)Concurrency (ThreadSafeQueue, AtomicCounter), Smart Pointers, C++20 Concepts, Templates
๐Ÿฆ€ Rust (Systems)10 Tasks100.0% (10/10)Tokio Async MPSC, Safe Mutex, Iterators, Borrow Checker, Pattern Matching, Traits
๐Ÿน Go (Golang Systems)5 Tasks80.0% (4/5)Worker Pools, Channel Synchronization, Struct JSON Marshal, Binary Search Slice
๐ŸŒ TypeScript (Fullstack)5 Tasks80.0% (4/5)Generic Debounce, Promise Retry, Generic Deep Clone, Zod-like Schema Validator
๐Ÿค– Coding Agent20 Tasks80.0% (16/20)Automated Debugging (100%), Code Refactoring & Diff Patches (100%), Fill-in-the-Middle (FIM)
๐Ÿ Python Algorithms50 Tasks78.0% (39/50)Dynamic Programming, Tree Structures (BST, LCA, Trie), Binary Search, Sorting
๐Ÿ“Š TOTAL BENCHMARK100 Tasks83.0% (83/100)Real Multi-Language Isolated Sandbox Code Execution
[!NOTE] Compared to the original un-tuned base model (67.0%), this 44.3GB Selective INT8 checkpoint achieves a +16.0% absolute Pass@1 increase while slashing memory consumption by nearly half.

๐Ÿš€ Quickstart & Inference

To achieve high-throughput inference with on-demand vectorized dequantization across 2 GPUs:

python
import os
os.environ["CUDA_VISIBLE_DEVICES"] = "0,1" # 2x GPUs

import torch
from transformers import AutoConfig, AutoTokenizer, AutoModelForCausalLM

model_id = "Jab1718/qwen3.8-flash-coder-44gb-selective-int8"

config = AutoConfig.from_pretrained(model_id, trust_remote_code=True)
tokenizer = AutoTokenizer.from_pretrained(model_id, trust_remote_code=True)

# Device mapping across 2 GPUs (Embeddings + Layers 0..23 on GPU 0; Layers 24..47 + Head on GPU 1)
device_map = {
    "model.embed_tokens": "cuda:0",
    "model.rotary_emb": "cuda:0",
    "model.hyper_connection_mixer": "cuda:1",
    "model.norm": "cuda:1",
    "lm_head": "cuda:1"
}
for i in range(24):
    device_map[f"model.layers.{i}"] = "cuda:0"
for i in range(24, 48):
    device_map[f"model.layers.{i}"] = "cuda:1"

# Load model weights
model = AutoModelForCausalLM.from_pretrained(
    model_id,
    device_map=device_map,
    trust_remote_code=True
)

prompt = "Write a lock-free thread-safe queue in C++20 using atomic operations."
messages = [
    {"role": "system", "content": "You are an expert modern C++20 systems engineer."},
    {"role": "user", "content": prompt}
]
formatted = tokenizer.apply_chat_template(messages, tokenize=False, add_generation_prompt=True)
inputs = tokenizer(formatted, return_tensors="pt").to("cuda:0")

with torch.inference_mode():
    outputs = model.generate(**inputs, max_new_tokens=512, do_sample=False)

print(tokenizer.decode(outputs[0][inputs.input_ids.shape[1]:], skip_special_tokens=True))

๐Ÿ“œ Citation & Acknowledgements

bibtex
@software{moe_slices_qwen38_int8,
  author = {Thai Nguyen},
  title = {Qwen3.8-Flash-Coder-44GB-Selective-INT8: 44.3GB Hardware-Aligned Coding Subnet},
  url = {https://github.com/Jab1718/Moe-slices},
  year = {2026}
}