EditorAI-Geode/editorai-14b-v4
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EditorAI v4 — 14B GD Level Designer (EAS-native)
The flagship EditorAI model. Fine-tune of Qwen/Qwen2.5-14B-Instruct trained directly on the EAS (EditorAI Script) output format.
Files
editorai-v4-Q4_K_M.gguf(8.4 GB) — ship target, recommended for ≥12 GB GPUseditorai-v4-Q5_K_M.gguf(9.8 GB) — quality bump if you have 16 GB+Modelfile.v4— Ollama Modelfile, 32K ctx, Qwen2.5 tool template
Quick start
ollama pull entity12208/editorai:v4-14b
ollama create entity12208/editorai:v4-14b -f Modelfile.v4 # alternative
./llama-server -m editorai-v4-Q4_K_M.gguf -c 32768 --jinja # llama.cppSpeed (Q4KM)
- RTX 3060 12 GB / 4060 Ti 16 GB: ~30–40 t/s
- RTX 4070 / 3090: ~50–70 t/s
- RTX 4090: ~80–120 t/s
- Apple M3 Max (Metal): ~25–35 t/s
Training
- QLoRA 4-bit NF4, rank 32, alpha 64, lr 2e-4 cosine, adamw_8bit
- H100 80 GB (Lightning.ai), ~1h training (260 steps × 14.6 s/step, 2 epochs)
- Gradient checkpointing on, maxlen 1024, batch 4 × gradaccum 8 (effective 32)
- 4,173 rows: 2,473 EAS-native level-gen (parsed from 150 real .gmd files with smart structural macro detection) + 1,200 multi-turn tool-use + 500 Alpaca
- System prompt at training time mirrors the mod's runtime system prompt
License
Apache-2.0, inherited from the base model.
