Ar4ikov/VibeVoice-ASR-Streaming-1.5B-DFlash2-Drafter-AWQ-W4A16-ASYM
VibeVoice-ASR-Streaming-1.5B-DFlash2-Drafter-AWQ-W4A16-ASYM
A DFlash 2 block drafter for VibeVoice-ASR-Streaming-1.5B (Ar4ikov/VibeVoice-ASR-Streaming-1.5B-AWQ-W4A16-ASYM), for speculative decoding in vibevoice.c. It proposes 8 tokens in one pass; vibevoice.c checks them in one pass of the model and keeps the ones the model agrees with, plus one of its own.
The check is exact: every checked row is computed with the arithmetic of the model's own one-token decode step, so the transcript with this drafter is byte-for-byte the transcript without it — words, timestamps, speakers. The drafter only changes how many passes it takes.
This is the drafter with its projections stored as INT4 (AWQ, compressed-tensors pack-quantized, W4A16 asymmetric, groups of 128): 0.23 GB instead of the BF16 checkpoint's (Ar4ikov/VibeVoice-ASR-Streaming-1.5B-DFlash2-Drafter). vibevoice.c loads the codes as they are. Accepted drafts on the held-out traces: 3.620 tokens per block, against 3.616 in BF16.
Use
Needs vibevoice.c with DFlash 2 support: branch dflash2 (PR #48), in the next release. The model and this drafter in one download: Ar4ikov/VibeVoice-ASR-Streaming-1.5B-AWQ-W4A16-ASYM-DFlash2 (the INT4 drafter in drafter/, used without --draft).
vv_cli --model ./VibeVoice-ASR-Streaming-1.5B-AWQ-W4A16-ASYM --audio talk.wav --draft ./VibeVoice-ASR-Streaming-1.5B-DFlash2-Drafter-AWQ-W4A16-ASYM
vv_cli serve --model ./VibeVoice-ASR-Streaming-1.5B-AWQ-W4A16-ASYM --draft ./VibeVoice-ASR-Streaming-1.5B-DFlash2-Drafter-AWQ-W4A16-ASYM --slots 4 # streaming sessions (WebSocket, SSE) tooIt drafts for any VibeVoice-ASR-Streaming-1.5B checkpoint of the same model — microsoft/VibeVoice-ASR-Streaming-1.5B — since it reads only the model's hidden states, embedding and LM head; it was trained on the AWQ checkpoint's transcripts, so that is where it drafts best.
Results
vibevoice.c 7d7d43e (branch dflash2), RTX 3090, VibeVoice-ASR-Streaming-1.5B-AWQ-W4A16-ASYM, greedy decoding, decode tokens per second:
The same clips as the BF16 drafter's card.
The drafter
- DFlash 2: 5 Qwen3-style layers (hidden 1536, 12/2 heads, intermediate 4480), 227M parameters, block 8.
- KV injection: for every position the model has processed, the outputs of its layers 1, 7, 13, 19 and 25 are concatenated, projected (
fc) and normalized; every drafter layer turns them into keys and values. The drafter reads the model's own view of the audio and of the transcript so far. - Two-tap dynamic convolution around attention and MLP (per-row kernels predicted from the row), and a candidate selector that re-ranks the model head's top 16 per row with a pairwise predecessor/successor term (rank 256).
- The embedding and the LM head are the model's, frozen. The drafter scores a draft vocabulary of 32768 ids (
draft_vocab): the ids its training transcripts use, plus every stop id. - Accepted drafts on 43 held-out clips' traces: 3.620 tokens per block of 8 (the selector's, with every earlier draft right).
Training
Self-distillation: the drafter learns what this model writes, timestamps and speaker ids included. tools/dflash in vibevoice.c holds the pipeline:
- ~140 hours of audio, 2872 training clips and 43 held out, from LibriSpeech, FLEURS (8 languages), SOVA, AMI, earnings calls and VoxConverse — audio only; the datasets' own text is never used.
- The model's own greedy transcripts of every clip (
vv_dflash_data gen). - Traces: every position's token, its role and the five tapped layers' outputs, replayed through the runtime as streaming sessions (
vv_dflash_data trace). train.py(PyTorch, flex attention): anchors at generated positions, rows 1..7 scored against the next 7 tokens with weights e^(-k/4); cross-entropy of the head plus the selector's; AdamW, cosine schedule, BF16.awq_drafter.py: activation-aware scales where they fold into the drafter without changing it (the MLP input, up → down, v → o per KV channel), then a clip search on every projection; INT4 codes stored as compressed-tensors.
Limits
- vibevoice.c only: the checkpoint keeps the published DFlash 2 names, but the KV injection, the selector and the draft vocabulary are as vibevoice.c implements them (
docs/DFLASH.md). - CUDA only (the CPU path and Metal decode without the drafter). Greedy only.
- Audio the corpus covered little (Mandarin, Russian) keeps fewer drafts; the runtime then falls back to plain steps and stays near plain speed.
License
MIT, like VibeVoice.
