x15987856/anime-fighting-simulator-codes
Anime Fighting Simulator codes, as data A small, CC0 dataset of reward codes for the Roblox experience Anime Fighting Simulator, published as a flat CSV so it can be diffed, joined, or charted without scraping a web page first. The point of this repository is not the list. Plenty of sites publish the list. The point is that this one records what is known and what is not, as separate facts. What is in here File What it is codes.csv The data. One row per… See the full description on the dataset page: https://huggingface.co/datasets/x15987856/anime-fighting-simulator-codes.
Anime Fighting Simulator codes, as data
A small, CC0 dataset of reward codes for the Roblox experience Anime Fighting Simulator, published as a flat CSV so it can be diffed, joined, or charted without scraping a web page first.
The point of this repository is not the list. Plenty of sites publish the list. The point is that this one records what is known and what is not, as separate facts.
What is in here
Why another codes dataset
Three things most published code tables do that this one tries not to:
- They silently resolve disagreements. When trackers contradict each other, the usual move is to pick one and publish it as fact. Here a contradiction is recorded as
disputed, with the date attached. - They treat absence of evidence as evidence of absence. If nobody published a level requirement, a reader cannot tell whether that means "no requirement" or "nobody checked". The
conditionsfield distinguishes the two. - They drop the conditions. A code and its reward are only half the story — the update it shipped with and whether a gate applies are what make the row usable six weeks later.
Source and verification
- Source site. This table is compiled and maintained at https://animefightingsimulators.com/, an independent reference site. It is not affiliated with Roblox Corporation or with the game's developers.
codes.csvis the machine-readable export of that table, byte for byte. - How a row is verified. A code is marked
activeonly when more than one independently maintained list, dated within a few days of each other, agrees it is working. Where those lists disagree on the same date, the row is markeddisputedand left unresolved rather than settled by picking a side. Where no source publishes a fact — a level gate, an expiry timestamp, a region or platform restriction — the field says so explicitly instead of filling the gap with a plausible number. - How often it changes. There is no fixed schedule. Codes in this title rotate alongside game updates; per the maintained page, numbered updates have historically landed roughly once a month, with additional compensation codes issued after unscheduled downtime. This dataset is refreshed when the maintained table changes, so treat
verified_onas the freshness marker: if the newest row is more than about a week old, re-check before relying on theactiveset. - Maintainer.
x15987856on GitHub.
Using it
Anything that reads CSV:
import csv
with open("codes.csv", newline="", encoding="utf-8") as f:
for row in csv.DictReader(f):
if row["status"] == "active":
print(row["code"], "->", row["reward"])# active codes only
awk -F',' '$2 == "active" { print $1 }' codes.csvThe reward field is semicolon-delimited inside a quoted CSV field, so split on ; after parsing, not before.
Status values at a glance
active— multiple independent sources agreed on the verified date.disputed— sources disagreed on the same date. Not resolved, because it cannot be.expired— no source still lists it as working.
Refresh cadence
Codes in this game rotate quickly, sometimes within days. Treat verified_on as a shelf life, not a timestamp of glamour. If you are reading this more than a week after the date on the newest row, the active set has probably changed.
License
CC0 1.0 Universal — public domain. Do what you want, no attribution required.
A maintained, human-readable version of this table is published at https://animefightingsimulators.com/.
