webxos/emoji_quest_RL
___________ __.__ ________ __ \_ _____/ _____ ____ |__|__| \_____ \ __ __ ____ _______/ |_ | __)_ / \ / _ \ | | | / / \ \| | \_/ __ \ / ___/\ __\ | \ Y Y ( <_> ) | | | / \_/. \ | /\ ___/ \___ \ | | /_______ /__|_| /\____/\__| |__| \_____\ \_/____/ \___ >____ > |__| \/ \/ \______| \__> \/ \/ Emoji Quest RL… See the full description on the dataset page: https://huggingface.co/datasets/webxos/emoji_quest_RL.
   
<div style=" background: #00FF00; border-left: 4px solid #00FF00; padding: 1.5rem; margin: 2rem 0; font-family: 'Fira Code', 'Courier New', monospace; color: #00FF00; border-radius: 0 8px 8px 0; "> <pre style=" font-size: 8px; line-height: 1.2; margin: 0; overflow-x: auto; color: #00FF00; "> __________ . ______ \ ____/ ___ __ ||| \___ \ __ _____/ | | _) / \ / \ | | | / / \ \| | \/ _ \ / _/\ \ | \ Y Y ( <> ) | | | / \/. \ | /\ _/ \_ \ | | /_____ /|| /\___/\| || \___\ \/___/ \_ >__ > || \/ \/ \____| \_> \/ \/ </div>
Emoji Quest RL Dataset
This was created as a Reinforcement learning dataset from Emoji Quest RL gameplay. It features a Single human playthrough of Emoji Quest RL — turn-based RPG with combat, stat upgrades, resting & crafting. The game is available for download in the /gym/ folder of the repo so players can create their own datasets.
It contains 85 decision points / states → full session: lvl 1→8, 13 enemies defeated, 1451 gold earned, ~169s playtime. Two splits / files (Parquet + CSV):
- game_states — snapshots at every decision point (default)
- decisions — focused on player choices + immediate results
Key Columns:
- timestamp — event time
- action — what happened (e.g. "Spell", "enemyattack", "upgradeint", "innrest", "craftarmor_1")
- reward — shaped signal (-100..500): + for damage/victory/progression, - for taken damage
- outcome — result type (damagedealt, damagetaken, victory, progression, etc.)
- decisiontype — category (Spell, enemyattack, upgradestat, restinn, craft_armor)
- playerstate / playerstate_snapshot — JSON: level, hp/mp, str/int/vit/def, gold, skillPoints, exp, equipment flags
- enemyinfo / enemystate — JSON: emoji enemy name (💾 Datavore etc.), hp, attack, boss/eliteness
- enemy_count — 1–13
- game_state — always "playing"
game_states.csv
Game state snapshots at each decision point. Contains player and enemy stats.
decisions.csv
Player decisions with rewards and outcomes. Contains action choices and results.
Summary
- Total states: 85
- Total decisions: 85
- Total enemies defeated: 13
- Total gold earned: 1451
- Total XP earned: 121
- Play time: 169 seconds
- Final level: 8
- Final gold: 1451
- Final HP: 210
- Final MP: 20
