mehmetkeremturkcan/boundless-nyc
BoundlessNYC: compiled city This dataset holds the runtime content of BoundlessNYC, a real-time digital twin of Manhattan, the Bronx, Brooklyn and Queens compiled from public municipal records. It contains: the compiled city as binary streaming tiles; the vehicle, pedestrian and prop models, textures and skies the renderer loads; the built WebGL2 client. The simulation server of the desktop release serves this folder, as does the interactive demo. The source code, compiler… See the full description on the dataset page: https://huggingface.co/datasets/mehmetkeremturkcan/boundless-nyc.
Window reflections, tree crowns, pedestrian fixes
Window reflections, tree crowns, pedestrian fixes
Vehicles straight in their lanes and queues (lane changes need forward motion, headings along the real motion)
Package manifest of the rebuilt release (licensing summaries name the Rocketbox set)
Rocketbox pedestrian set (MIT), Tesla Model 3, Audi TT and 1966 Mustang, Mercedes textured from its own atlas, traffic and crowd fixes
Junction entries without skips, walkers keep clear of a street-level camera, accumulated anti-aliasing for recorded takes, fountain water reflections, instance culling holds the whole object
Near masonry, sidewalk markings, storm cloud deck
Masonry relief, crown sunlight, stoop passing, car yielding
Daylight bloom tightened; window reflections, tree crown shading, pedestrian fixes
Window reflections, tree crown shading, pedestrian fixes
Sky-matched fog, fountain water, species trees, pedestrian lanes, Low Plaza ground, faster boot
Campus roofs, headlamp beams, streaming and roofline fixes; MetaHuman licence clause
Card: the GitHub release archive includes Content
Store all Content files with LFS
Track all Content files with LFS
Pedestrian manifest and notice: trailing newline
Licensing: ODbL compiled city, CC BY models, MetaHuman notice; client with procedural pedestrian blueprint
Dataset card figures
Client credit line in sentence form
Client build with on-screen credits; dataset card and licensing notes
Add Content/tiles (part 8)
Add Content/tiles (part 7)
Add Content/tiles (part 6)
Add Content/tiles (part 5)
Add Content/tiles (part 4)
Add Content/tiles (part 3)
Add Content/tiles (part 2)
Add Content/tiles
Add Content/textures
Add Content/models (part 3)
Add Content/models (part 2)
Add Content/models
Add Content (client build, data, fonts, LUTs, settings)
initial commit
