Yunncheng/gamewam-minecraft
GameWAM Minecraft Datasets This repository contains three Minecraft gameplay datasets used by GameWAM: A World Action Model for Video Games. All three use LeRobot v2.1 format and share a 22-D keyboard/mouse action space, a 6-D raw state (pitch, yaw, cursor x/y, hotbar, and GUI-open state), and a 15-D canonical proprioceptive representation. Project page: https://yunncheng.github.io/GameWAM/Code: https://github.com/yunncheng/GameWAM Dataset Directory Episodes Frames… See the full description on the dataset page: https://huggingface.co/datasets/Yunncheng/gamewam-minecraft.
GameWAM Minecraft Datasets
This repository contains three Minecraft gameplay datasets used by GameWAM: A World Action Model for Video Games. All three use LeRobot v2.1 format and share a 22-D keyboard/mouse action space, a 6-D raw state (pitch, yaw, cursor x/y, hotbar, and GUI-open state), and a 15-D canonical proprioceptive representation.
Project page: https://yunncheng.github.io/GameWAM/ Code: https://github.com/yunncheng/GameWAM
All videos are 640×360 H.264 at 20 FPS. Each subdirectory is a self-contained dataset with its own README.md describing fields, statistics, and provenance:
mc_scripted_gui/— synchronized gameplay and GUI crafting/smelting demonstrations collected by the GameWAM authors with scripted policies.vpt_event/— event-anchored clips derived from the OpenAI VPT contractor demonstrations, plus a top-level_pooled_meta.jsontask distribution summary.vpt_contractor/— long-form episodes selected from the OpenAI VPT contractor demonstrations.
Download
hf download yunncheng/gamewam-minecraft --repo-type dataset \
--local-dir /path/to/gamewam-minecraftTo fetch a single dataset, add an include pattern such as --include "mc_scripted_gui/*".
Usage with GameWAM
Point the GameWAM training config at the downloaded splits. See `configs/data/minecraft_mixed.yaml` for the dataset group schema:
datasets:
- dataset_dirs:
- /path/to/gamewam-minecraft/vpt_event/6xx
- /path/to/gamewam-minecraft/vpt_event/7xx
- /path/to/gamewam-minecraft/vpt_event/8xx
- /path/to/gamewam-minecraft/vpt_event/9xx
- /path/to/gamewam-minecraft/vpt_event/10xx
- dataset_dirs:
- /path/to/gamewam-minecraft/vpt_contractor/6xx
- /path/to/gamewam-minecraft/vpt_contractor/7xx
- /path/to/gamewam-minecraft/vpt_contractor/8xx
- /path/to/gamewam-minecraft/vpt_contractor/9xx
- /path/to/gamewam-minecraft/vpt_contractor/10xx
- dataset_dirs:
- /path/to/gamewam-minecraft/mc_scripted_guiSource Data
mc_scripted_gui was collected by the GameWAM authors using scripted policies in a native Minecraft simulator. vpt_event and vpt_contractor are derived from the public OpenAI Video PreTraining (VPT) contractor demonstrations. The raw_file_name field in meta/episodes.jsonl identifies the source release file for each episode.
Minecraft is the intellectual property of Microsoft.
Citation
@misc{guo2026gamewamworldactionmodel,
title={GameWAM: A World Action Model for Video Games},
author={Yuncheng Guo and Zhanqiu Zhang and Yiwen Guo and Weijia Li},
year={2026},
eprint={2608.26200},
archivePrefix={arXiv},
primaryClass={cs.AI},
url={https://arxiv.org/abs/2608.26200},
}