WAboutme/NavOL
π§ NavOL artifacts This dataset repository contains the model checkpoints, Dingo robot asset, processed 50-scene training asset, and benchmark data used by NavOL. Source code and executable data tools are maintained at https://github.com/WAboutMe/NavOL. π§ Checkpoints File Intended use models/navdp-cross-modal.ckpt NavDP initialization checkpoint required to start NavOL training models/checkpoints/navol-mpc-iter1000.pt Default NavOL inference andβ¦ See the full description on the dataset page: https://huggingface.co/datasets/WAboutme/NavOL.
π§ NavOL artifacts
This dataset repository contains the model checkpoints, Dingo robot asset, processed 50-scene training asset, and benchmark data used by NavOL. Source code and executable data tools are maintained at <https://github.com/WAboutMe/NavOL>.
π§ Checkpoints
The filenames retain their training mode and iteration and should not be treated as interchangeable copies of one generic checkpoint.
ποΈ Processed training data
The canonical processed training asset is stored at:
datasets/train/3d_front_scene_50/
βββ index.json
βββ selected.json
βββ scene.glb
βββ usd/
β βββ config.yaml
β βββ scene.usd
β βββ textures/
βββ navmesh_scenes/scene_*.glbselected.json records the 50-scene selection. The merged scene.usd and its textures are loaded by Isaac Sim, while the 50 per-scene GLBs under navmesh_scenes/ are used by Habitat-Sim planning. scene.glb is retained as a portable reconstruction source, and usd/config.yaml is an informational, path-sanitized conversion record rather than a training input.
The training asset intentionally does not include sample_100.npy. Canonical random training uses sample_from_npy=False; a fixed reset array is needed only when that option is explicitly enabled.
π€ Robot asset
robots/dingo.usd is the Dingo robot asset loaded by both the training and evaluation environments. Downloading it with --local-dir assets places it at the path resolved by NavOL without additional conversion.
πΊοΈ Benchmark data
Each processed split contains eight scenes. Every scene includes visual GLB, simulator USD, navigation mesh, textures, and 100 fixed start-goal tasks. Use the processed archives for evaluation; use the raw archives to inspect or rebuild the scene-processing pipeline.
See BENCHMARK.md or the Chinese guide for extraction, validation, evaluation, and instructions for rebuilding an incompatible USD from its included GLB.
π₯ Download
Install the Hugging Face CLI and authenticate while this repository is private or gated. Authentication is not required after it becomes public:
python -m pip install -U huggingface_hub
hf auth loginDownload the initialization checkpoint, trained NavOL checkpoints, and Dingo robot asset into a NavOL checkout:
hf download WAboutme/NavOL \
--repo-type dataset \
--include "models/navdp-cross-modal.ckpt" \
--include "models/checkpoints/*" \
--include "robots/dingo.usd" \
--local-dir assetsDownload the processed training asset into a NavOL asset root:
hf download WAboutme/NavOL \
--repo-type dataset \
--include "datasets/train/3d_front_scene_50/**" \
--local-dir assetsDownload the benchmark archives:
hf download WAboutme/NavOL \
--repo-type dataset \
--include "data/benchmarks/processed/*" \
--include "data/benchmarks/raw/*" \
--local-dir downloads/navolThe default policy, initialization checkpoint, robot, and training data resolve to:
assets/models/checkpoints/navol-mpc-iter1000.pt
assets/models/navdp-cross-modal.ckpt
assets/robots/dingo.usd
assets/datasets/train/3d_front_scene_50/π License
NavOL-authored source and configuration files use the BSD 3-Clause License. Checkpoints, training and benchmark scenes, textures, robot assets, and other third-party-derived artifacts retain the terms of their respective upstream sources. The dataset repository therefore uses license: other. See LICENSE.md and THIRD_PARTY_NOTICES.md.
