ShahariarXYZ/g-buffer-guided-sr
G-Buffer-Guided Super-Resolution Dataset This repository is the official dataset release referenced in the paper “G-Buffer-Guided Feature Modulation for Lightweight Rendered Image Super-Resolution.” The directory organization below corresponds to the dataset described in the manuscript. Dataset Summary Total: 11,000 paired samples Modalities: Render — fully rendered RGB image Raster — spatially aligned albedo/material G-buffer image Source: Unreal Engine… See the full description on the dataset page: https://huggingface.co/datasets/ShahariarXYZ/g-buffer-guided-sr.
G-Buffer-Guided Super-Resolution Dataset
This repository is the official dataset release referenced in the paper _“G-Buffer-Guided Feature Modulation for Lightweight Rendered Image Super-Resolution.”_ The directory organization below corresponds to the dataset described in the manuscript.
Dataset Summary
- Total: 11,000 paired samples
- Modalities:
Render— fully rendered RGB imageRaster— spatially aligned albedo/material G-buffer image- Source: Unreal Engine environments
- Image format: PNG
- Total environments: 15
- Train/validation environments: 10
- Unseen test environments: 5
Directory Structure
data/ — Training & Validation Pool
Contains 10,000 paired samples collected from 10 environments (1,000 pairs per environment).
data/
├── Render/
│ └── Render/ # 10,000 rendered RGB PNG images
└── Raster/
└── Raster/ # 10,000 aligned albedo/G-buffer PNG imagesNative resolution: 2560 × 1440
Environments: Assetsville Town, Infinity Blade: Grass Lands, Sun Temple, Modular SciFi Season 1 Starter Bundle, Lowpoly Handpainted Environment, Infinity Blade: Ice Lands, Modular Asian Medieval City, Stylized Egypt, Low Poly FPS Map Lite, and Shahariar RUS.
The paper uses this 10,000-pair pool for a 9,000-pair training / 1,000-pair validation split.
GSR-1K_Test_Set/ — Unseen Test Set
Contains 1,000 paired samples from five environments that are completely excluded from the training and validation environments, with 200 pairs per environment.
GSR-1K_Test_Set/
├── Full_Res_1440p/
│ ├── Render/ # 2560 × 1440
│ └── Raster/ # 2560 × 1440
├── HR_1024p/
│ ├── Render/ # 1024 × 1024
│ └── Raster/ # 1024 × 1024
└── LR_256p/
├── Render/ # 256 × 256
└── Raster/ # 256 × 256Unseen test environments: Asian Village, Fantastic Village, Infinity Blade Hideout, Soul Cave, and Utopian City.
Each Render image is paired by filename with its corresponding spatially aligned Raster/albedo image. The 2560 × 1440, resolution images are rendered at the same rendering resolution. Also the corresponding 1024 × 1024 and 256 × 256 square images are again natively re-rendered at 1024 × 1024 and 256 × 256 resolution.
