Quazim0t0/Warcraft-Simulations-5x
Warcraft I — AI vs AI Simulation Dataset Rust AI-vs-AI Warcraft I engine that produces deterministic game replays as structured data suitable for ML research, more so for perdictive world model training. Dataset stats Stat Value Games 5 Total tick rows 61,030 ticks Ticks per second (in-game) 20 Quick start from datasets import load_dataset ds = load_dataset("parquet", data_files="*.parquet", split="train") # Economy over time… See the full description on the dataset page: https://huggingface.co/datasets/Quazim0t0/Warcraft-Simulations-5x.
Warcraft I — AI vs AI Simulation Dataset
Rust AI-vs-AI Warcraft I engine that produces deterministic game replays as structured data suitable for ML research, more so for perdictive world model training.
Dataset stats
Quick start
from datasets import load_dataset
ds = load_dataset("parquet", data_files="*.parquet", split="train")
# Economy over time for the human player
import pandas as pd
df = ds.to_pandas()
print(df[["tick", "humans"]].head())Row schema
Each row is one simulation tick.
Player struct (humans / orcs)
Entity struct
Event types (events[].type)
Attack, Death, Move, ResourceGain, UnitTrained, BuildingConstructed, AIOrder, GameOver
Units
Both sides can also build Catapults.
Tech tree buildings
Farm → Barracks → LumberMill → Stable / Blacksmith
Citation
@misc{{wc1-dataset,
title = {{Warcraft Simulation Dataset}},
year = {{2026}},
note = {{Created by Dean Byrne}},
}}
