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PingPongPangolin/CRONOS-Benchmark

CRONOS-Benchmark dataset CRONOS-Benchmark is a controlled, synthetic benchmark for evaluating counterfactual physical consistency in video world models. It tests whether generative video models correctly simulate three fundamental physical event types — object falling, object collision, and object occlusion — across diverse scenes, objects, and viewpoints. Each sequence provides ground-truth RGB frames, depth maps, and segmentation masks, along with a 5-frame conditioning clip… See the full description on the dataset page: https://huggingface.co/datasets/PingPongPangolin/CRONOS-Benchmark.

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Dataset Card

CRONOS-Benchmark dataset

CRONOS-Benchmark is a controlled, synthetic benchmark for evaluating counterfactual physical consistency in video world models. It tests whether generative video models correctly simulate three fundamental physical event types — object falling, object collision, and object occlusion — across diverse scenes, objects, and viewpoints.

Each sequence provides ground-truth RGB frames, depth maps, and segmentation masks, along with a 5-frame conditioning clip, enabling standardised evaluation of any video generation model that accepts image or video conditioning.

Dataset Details

Dataset Description

CRONOS-Benchmark dataset contains 675 sequences rendered in a controlled simulation environment. Each sequence captures one of three physical event types with foreground objects placed in a realistic indoor or outdoor scene. Ground-truth multi-modal annotations (RGB, depth, mask) are provided for all 90 frames of every sequence.

  • —License: Apache 2.0

Dataset Sources

  • —Repository: TBD
  • —Paper: TBD

Dataset Structure

Taxonomy

AxisValues
Event typefall, collision, occlusion
Sceneapartment, house, garden, pool, kitchen
ObjectBottle, Can, TennisBall, ToyTruck, SoccerBall
Appearanceappearance_0, appearance_1, appearance_2
Viewpointclose, front, side, top (fall/collision); side only (occlusion)

Sequence counts

Event typeSequences
fall300
collision300
occlusion75
Total675

Directory layout

dataset/
└── {event}/                          # fall | collision | occlusion
    └── {scene}/                      # apartment | house | garden | pool | kitchen
        └── {object}/                 # Bottle | Can | TennisBall | ToyTruck | SoccerBall
            └── {appearance}/         # appearance_0 | appearance_1 | appearance_2
                └── {viewpoint}/      # close | front | side | top
                    ├── rgb/          # 90 × frame_XXXX.jpg  (1920×1080, colour)
                    ├── depth/        # 90 × frame_XXXX.jpg  (1920×1080, depth)
                    ├── mask/         # 90 × frame_XXXX.jpg  (1920×1080, binary)
                    └── movies/
                        ├── complete.mp4        # full 90-frame sequence
                        └── conditioning_5.mp4  # first 5 frames (conditioning input)

Modalities

ModalityFormatResolutionDescription
RGBJPEG1920 × 1080Colour render of the scene
DepthJPEG1920 × 1080Per-frame depth map
MaskJPEG1920 × 1080Per object segmentation mask
complete.mp4MP41920 × 1080Full ground-truth sequence (90 frames)
conditioning_5.mp4MP41920 × 1080First 5 frames, used as model conditioning input

Dataset statistics

StatValue
Total sequences675
Frames per sequence90
Total JPEG frames182,250
Total MP4 files1,350
Uncompressed size~18.8 GB

Uses

Direct Use

CRONOS-Benchmark is designed to evaluate video generation / world models on physical event generation. Given the first frame or a conditioning clip as input, a model is asked to generate the remaining frames of the sequence.

Out-of-Scope Use

  • —Real-world scene understanding (data is fully synthetic).

Dataset Creation

Source Data

Data Collection and Processing

All sequences were rendered synthetically using UnrealEngine5. All 3D assets were bought from the Unreal Engine asset store (FAB).

Personal and Sensitive Information

The dataset contains no personal or sensitive information. All content is synthetic.

Bias, Risks, and Limitations

  • —Synthetic domain gap: Models trained or tuned on real video may underperform relative to their true capability due to the synthetic appearance of the scenes.
  • —Limited scene and object set: Our combinatorial design limits the number of variations we can generate per visual factor. Therefore, only five scenes, five object and four views are included.

Citation

TBD