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NameFrame/dead-city-unreal-synthetic

Dead city: a synthetic detection capture rendered in Unreal Engine 300 rendered frames from a single Unreal Engine environment, carrying 10,693 labelled object instances. Every box and every mask here is read out of the engine's own per-instance ID buffer at render time. No model produced these labels and no one drew them by hand, so a label is wrong only where the scene description behind it is wrong. The environment was built by George Shachnev, who sent us the map and agreed… See the full description on the dataset page: https://huggingface.co/datasets/NameFrame/dead-city-unreal-synthetic.

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