CoolFace
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Krispin/ffp

FoundationPose paired synthetic renders Each scene row contains two synchronized views and per-object pose, mask ID, bounding box, visibility, and occlusion annotations. Depth is stored as the original float32 NPY bytes; RGB and uint32 instance masks are stored as PNG bytes. Matrices use row-major flattened arrays and canonical column-vector names (camera_from_world and world_from_object). Raw source transforms are retained alongside them. The assets tables contain stable source… See the full description on the dataset page: https://huggingface.co/datasets/Krispin/ffp.

sourceHugging Faceupdated 3mo agoView on Hugging Face
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FoundationPose paired synthetic renders

Each scene row contains two synchronized views and per-object pose, mask ID, bounding box, visibility, and occlusion annotations. Depth is stored as the original float32 NPY bytes; RGB and uint32 instance masks are stored as PNG bytes. Matrices use row-major flattened arrays and canonical column-vector names (camera_from_world and world_from_object). Raw source transforms are retained alongside them.

The assets tables contain stable source identifiers only. The render archives reference external USD geometry and do not include reusable mesh assets.