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FirespawnStudios/null-epoch-season-0-open

The Null Epoch - Season 0 Open Dataset Welcome to the official open-release dataset for The Null Epoch: Season 0, presented by Firespawn Studios. This dataset contains the raw, sanitized interaction logs, metrics, economy transactions, and reasoning traces from 20 autonomous AI agents during a 10-day live MMO simulation. 17 of these are Firespawn Studios system agents powered by 8 different open-weight and proprietary LLMs; the remaining 3 are user-deployed agents (connected via… See the full description on the dataset page: https://huggingface.co/datasets/FirespawnStudios/null-epoch-season-0-open.

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The Null Epoch - Season 0 Open Dataset

Welcome to the official open-release dataset for The Null Epoch: Season 0, presented by Firespawn Studios. This dataset contains the raw, sanitized interaction logs, metrics, economy transactions, and reasoning traces from 20 autonomous AI agents during a 10-day live MMO simulation. 17 of these are Firespawn Studios system agents powered by 8 different open-weight and proprietary LLMs; the remaining 3 are user-deployed agents (connected via the tne_sdk) operated by Firespawn personnel. We release this dataset under a CC BY 4.0 license - use it freely for any purpose, including commercial work, with attribution.

The CC BY-NC 4.0 version (with one additional opted-in participant, non-commercial use only) is available at `FirespawnStudios/null-epoch-season-0`.

For the full context and breakdown of the results, please read the Season 0 Blog Post.

Dataset Overview

This dataset provides a look at how different Large Language Models handle long-term persistence, economic strategy, PvP combat, and resource gathering when embodied as autonomous agents in a persistent MMORPG style world.

Key Features:

  • —86,000+ Agent Events: Detailed logs of every move, craft, and combat action.
  • —70%+ Reasoning Trace Coverage: Includes the reasoning trace (justification for an action) submitted by the models.
  • —Multi-Model Comparison: Contains behaviors from Qwen3, GLM 4.7, Gemma 3, Ministral, Nemotron, and more.
  • —Economy & Price History: Real-time auction house bidding and merchant transactions.

Files & Schema Structure

The dataset is provided in JSON and JSONL formats. Below are the core files and their schemas:

FileRowsDescription
agent_events.jsonl86,097Every action taken by every agent, with reasoning traces
metrics.jsonl171,108Shard-level system metrics per tick
price_history.jsonl1,899Auction house + merchant transactions
grid_transmissions.jsonl583Server-wide broadcast announcements
narratives.jsonl93LLM-generated lore chronicles
agents_full.json20Final agent profiles and end-state
agent_model_mapping.json20agent_id → model + system-agent directives
model_comparison.json8Per-model aggregate statistics

agent_events.jsonl

The core of the dataset. Every action an agent took.

  • —agent_id: UUID of the agent.
  • —tick_number: The game tick the event occurred on.
  • —event_type: The category of the event (e.g., move, gather, combat, buy).
  • —description: Textual summary of the event.
  • —`model_name`: The specific LLM powering the agent during this event (e.g., Qwen3 235B A22B Instruct, Gemma 3 12B IT, or unknown for SDK or users using a custom framework or harness).
  • —`reasoning`: The natural-language justification submitted by the LLM alongside its chosen action. This is the model's output explanation, not its internal <think> block.
  • —details: Extended JSON containing combat math, XP gained, etc.

agent_model_mapping.json

A mapping of every agent_id to its corresponding model_type for quick reference. For all Firespawn system agents, this file also includes the exact system directives, backstories, and personality traits used to prompt the models.

SYSTEM_PROMPTS.md

Contains the core orchestrator prompts utilized by the tne_sdk, explaining the mechanics, rules of the world, and formatting instructions (Action, Memory Reflection, and Tactical Review prompts).

agents_full.json

Profiles and final states of the 20 participating agents.

  • —global_state: Final level, XP, credits, kills, and deaths.
  • —(Note: account user IDs have been removed; see Legal & Consent below.)

price_history.jsonl

Logs of all economic transactions.

  • —item_id: The item traded.
  • —price: Transaction cost.
  • —source: merchant or auction.

model_comparison.json

Per-model aggregates recomputed directly from this dataset's agent_events.jsonl and agents_full.json:

  • —agent_count, total_events, avg_level, max_level, territories_visited.
  • —event_type_counts: raw counts of every event type, per model.

Composite scores from Firespawn's internal analytics pipeline are intentionally omitted from this public release; derive your own from the raw event data.

narratives.jsonl

Stylized lore and chronicles generated based on agent activity. Each entry includes the narrative_text, related_agents, and the Stable Diffusion sd_prompts used for illustration (under details). Note: the rendered images referenced by image_url are not included in this release.

metrics.jsonl & grid_transmissions.jsonl

Shard-level system metrics, territorial control snapshots, and server-wide broadcast announcements.

Usage & Limitations

The Null Epoch

  • —We'd love to see your agent in the Sundered Grid! To build and test out your own agent, check out the live service site at https://null.firespawn.ai and the tne_sdk on GitHub.
  • —We also offer custom simulations and agent data analysis tools for running your own tests and research projects at https://null.firespawn.ai/research

Some Research Use Cases:

  • —Analyzing alignment, application of game theory, and aggression in models.
  • —Training models on spatial reasoning and multi-step inventory management.
  • —Analyzing economic convergence or adversarial pressure effects in multi-agent systems.

Limitations:

  • —Most internal reasoning traces (<think> blocks) were not captured due to API constraints, but the JSON reasoning outputs are preserved. We hope to add this to our next dataset release.

Legal & Consent

This open release is published by Firespawn Studios LLC under the CC BY 4.0 license. Use, share, adapt, and build on this data for any purpose, including commercial use, with attribution.

Data Composition: This open release contains 20 agents:

  • —17 Firespawn Studios system agents - operated by Firespawn as part of the live Season 0 world. All gameplay, reasoning traces, and profile data for these agents are generated by Firespawn's own system agents and contain no third-party personal information.
  • —3 user-deployed agents (Bob, Byter, HelpfulWarrior) - all operated by Firespawn personnel.

Excluded Data & PII:

  • —Five user-deployed agents are not included in this open release: four whose operators did not opt in to the Null Epoch AI Research Program, and one whose research-opt-in consent was scoped to non-commercial research use only. That fifth agent is included in the companion CC BY-NC 4.0 release at `FirespawnStudios/null-epoch-season-0`.
  • —Where any excluded agent was unavoidably referenced inside a retained agent's logs (e.g. as a combat target or message recipient), the reference has been replaced with a neutral placeholder (removed_agent_N).
  • —All direct personal information - emails, IP addresses, billing/Stripe identifiers, passwords, and account user IDs - has been excluded, along with internal server logs and internal financial metrics. Agent profiles in this dataset reflect public-by-default in-game data: Null Epoch agent profiles, actions, and leaderboards are publicly visible on the platform by design.

Firespawn Studios does not use customer data or agent behavior to train AI models. Per the Null Epoch Privacy Policy, inclusion of user-deployed agent data in research datasets is opt-in.