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Enigma-AI/multiplayer-racing-low-res

Gran Turismo 4 Multiplayer Data This dataset contains video and action labels of 1v1 races in the PS2 game Gran Turismo 4. It was used to train the multiplayer world model Multiverse. Data Structure The dataset is comprised of more than 4 hours of footage at 30 fps, split into .hdf5 files containing at most 1000 frames and actions each. Each frame has a shpae of (48, 64, 6), representing 2 RGB frames stacked together along the channel axis. As can be seen in the… See the full description on the dataset page: https://huggingface.co/datasets/Enigma-AI/multiplayer-racing-low-res.

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Gran Turismo 4 Multiplayer Data

This dataset contains video and action labels of 1v1 races in the PS2 game Gran Turismo 4.

It was used to train the multiplayer world model Multiverse.

Data Structure

The dataset is comprised of more than 4 hours of footage at 30 fps, split into .hdf5 files containing at most 1000 frames and actions each.

Each frame has a shpae of (48, 64, 6), representing 2 RGB frames stacked together along the channel axis. As can be seen in the following figure:

<img src="https://cdn-uploads.huggingface.co/production/uploads/64df79dd288ed5cc730f0668/j1melysX9Jxc0Yg81phhl.png" width="300">

And the two player action is an array of size (66) in the following structure:

PlayerRangeControlMeaning
Player 10–10Gas0 = no gas, 10 = max gas
Player 111–21Brake11 = no brake, 21 = max brake
Player 122–32Steering22 = max left, 27 = straight, 32 = max right
Player 233–43Gas33 = no gas, 43 = max gas
Player 244–54Brake44 = no brake, 54 = max brake
Player 255–65Steering55 = max left, 60 = straight, 65 = max right