Emulated-Inc/sokoban-solving
Sokoban solving levels Procedurally generated Sokoban levels, solvable by construction: a random room is carved, the boxes are placed on the targets, and the player pulls them away along a long random walk, so replaying the walk backwards solves the level. Six tiers, from 12 by 12 with 6 boxes to 24 by 24 with 18 boxes. data/heldout/s12b06.txt ... s24b18.txt 200 levels per tier, 1200 in all, no solutions published data/train/s12b06.txt ... s24b18.txt 500 levels per tier… See the full description on the dataset page: https://huggingface.co/datasets/Emulated-Inc/sokoban-solving.
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six tiers of generated levels: held-out without solutions, training with solutions
initial commit
