tostido/Cascade-Hyperlattice-v2
Create writable lattice dir in site-packages for cascade-lattice
Add cascade-lattice monkey-patch for writable directories
Fix: catch all exceptions in cascade imports for rerun_logger and champion_loader
Fix cascade-lattice permissions: catch all exceptions and create writable dirs
Fix: libgl1-mesa-glx renamed to libgl1 on Debian Trixie
Use python:3.11-slim base image for HF Spaces compatibility
Fix Dockerfile duplicates and add missing rich dependency
Remove pages folder
Add thumbnail reference for Space preview
Fix: Remove st.set_page_config from pages to fix multi-page conflict
๐ Direct link to models folder
๐ณ Fix family tree icicle - use branchvalues=remainder
โก Clean portal markers - remove X, center lightning bolt
๐ญ Quine agents are now mice chasing the cheese!
๐ง Fix duplicate cheese emoji - remove scene annotation
โจ Visual upgrade: agents with glowing auras, portals with rings, better wormholes, cheese on top
๐ง Fix: trails draw every segment with from+to points (no gaps)
๐ Fix: trails only connect when to_node matches next from_node, no diagonal jumps
๐ง Fix: HOLD now pauses/resumes auto mode, continuous trail paths (no gaps)
๐ Fix: use_container_width deprecated, handle selection callable
๐ Fix: action_probs must be numpy array for HoldPoint
๐ HOLD system: cascade-lattice integration for graph interaction pause
๐ซ Anti-flicker CSS: kill all fade/transition animations on rerun
๐๏ธ Full opacity trails - no fade between frames, all paths visible
๐ Lock graph dimensions - no resize on settings change
๐ Fix hash_to_hsl: hash agent_id string first (not hex already)
๐จ Fix trail colors: use stable agent_id (birth hash), not evolving quine_hash
๐ Quine confluence trails: hash-based colors, temporal gradient, direction cones
๐ง Fix null gates ignoring slider (was always spawning 5)
๐ง Fix broken requirements.txt line
โก Use streamlit-autorefresh - JS-based refresh, no DOM destruction/black flash
๐ฅ Anti-flicker CSS - prevent black flash between frames
๐ฅ Full agent activity log - click icicle/sunburst to see ALL quine activities
๐ง Revert to simple auto-run - fragment decorator doesnt work dynamically
๐ Use st.fragment for auto-run - cleaner stop interrupts
๐ NUCLEAR STOP - check at script start, force rerun, double-check before step
โ๏ธ Add Max Pop slider - control agent population cap
๐ง Fix: swarm.agents is Dict - use .values() to iterate
๐ง Fix cheese detection - use agent.position directly + add 3D proximity fallback
๐ฅ Add uirevision - rotate/zoom graph while sim runs live
๐ง Try scene annotation - HTML overlay should render color emoji
๐ง Golden diamond marker - WebGL cant do color emojis
๐ง Billboard cheese emoji - 2D text that faces camera
๐ง Use go.Cone for actual 3D cheese wedge shape with holes
๐ง Use actual cheese emoji with golden aura - looks way better
๐ง Real 3D cheese wedge with holes using Mesh3d
๐ง Add cheese goal! Agents hunt for cheese, simulation stops when found
Fix aggressive STOP AUTO button - faster response, reduced sleep
Use native Streamlit components for architecture and CTA button
Fix architecture diagram and CTA button with inline styles
