shivamkole1969/ai-ml-animation-academy
feat: lanes in learning order, projects for every track, a README to start from
feat(viz): the toolkit lights every scene the way the graph is lit
feat(graph): orbs lit like bodies, and the open action lives in the scene
feat(graph): atmosphere, a concept confirmation, and a Back button that remembers
fix(nav): two links still carried the legacy /#/ form
feat(graph): the graph now asks the question it was built to answer
perf(vercel): let the CDN serve the 232 prerendered pages
fix(quiz): the answer no longer gives itself away by being longer
feat(animation): the one control on PCA and LoRA (11 -> 13)
fix(quiz): 159 of 254 questions were the same two questions
fix(quiz): the bank could be beaten without reading the questions
fix(videos): decision-tree runs 8:53, not 8:58
feat: one short video per concept, and the animation fills its frame
fix(deploy): stop excluding scripts/ from the Vercel upload
feat: real URLs, 232 prerendered pages, and a graph you can read
fix(graph): place labels instead of letting them land
feat: three career tracks, and a graph that shows how they meet
fix: the voice was cut off on every beat, and Advanced had no place in the graph
feat: a guide who talks you through it, and the Advanced ceiling
feat(animation): bias–variance gets the one control, and it fits a real model
feat(home): the front door opens on a concept, not a catalogue
feat(map): the curriculum map, and no concept page without its graph
test: add a console-error sweep, and verify the whole app after the animation work
feat: MCP depth, and real animations in Hot 10 + every production pillar
feat(animation): full keyboard transport, and activation functions rebuilt
fix(animation): pause now actually pauses; fullscreen controls clear the caption
refactor(concept): one column, first layer only — the page had got heavy
feat: scrubber, paper layer, command palette, and no dead ends
refine(ui): storyboard transport joins the icon set
refine(ui): one icon set, semantic colour, real segmented controls
feat(production): Real Production AI blueprint, Hot 10, and a depth layer on all 136 concepts
feat(ui): dark-default theme, decoupled player layout, one interactive control per scene
feat(concept): close the microlearning loop — duration, review, next (plan2)
feat(learning): spaced-repetition review loop + mobile/motion fixes (plan2)
feat(projects): label the shipped systems as "Author's projects"
feat: Agentic Engineering track (9 concepts + animations); fix storyboard rail overlap
refactor(home): single clean "Built by Shivam Kole" credit
feat: fullscreen + drag/scroll zoom on animations; fix stage overlap; add Vercel config
fix: stop collapsed sidebar from shifting page content off-screen left
fix: storyboard animations always fit the stage + arrow sidebar toggle
feat: all 127 concepts get DEPICTED canvas storyboards + Tactile Lab clay/skeuo UI
feat(animation): finish canvas-viz scene upgrade + wire kNN/Bayes Labs
feat: deepen 60 storyboard scenes, wire per-concept pseudocode, fix highlighter
feat: major upgrade — sections, explorer sidebar, new homepage, +35 concepts, animated transformer
feat(concepts): add 3 agent concepts + deepen 7 agentic/RAG flows to production depth
feat(animation): responsive grid layout, bigger stages, full-width project anim
feat(animation): move controls to a left rail, make the stage BIG on the right
fix(animation): make the player's measure() responsive-aware for stacked mobile
feat(animation): fit-at-100% player — callout aside, step-list controls, readable cards
feat(motion): GSAP page-entrance transitions
