miguel-ferr/Babel_World
feat(responsive-ui): enhance game container responsiveness and layout
feat(responsive-ui): implement responsive collapsible panels for mobile and tablet
feat(divine-word): implement Divine Word feature for user-taught vocabulary
chore: update WordEvolution module to version 3.4.0 with new ancestry feature
chore: update WordEvolution module to version 3.3.0 and enhance functionality
chore: update WordEvolution module to version 3.2.0 and enhance features
chore: update CSS styles and versioning for Word Evolution panel
chore(word-evolution): update WordEvolution module to version 3.1.0 and enhance visualization features
feat(word-evolution): implement horizontal cladogram visualization and update WordEvolution module to version 3.0.0
fix(word-evolution): update WordEvolution module to version 2.1.0 with infinite loop protection
feat(word-evolution): add Word Evolution panel and update simulation logic
fix(nomad, config): set default nomad language to Mongolian
fix(nomad, config): update default language from Khuzdul to Mongolian
fix(config): update language selection logic to ensure valid configuration
fix(renderer, simulation): improve sprite direction handling and language selection
refactor(nomad): remove unused TravelDirection export
feat(nomad): implement coast detection and travel direction for nomads
fix(styles): adjust font size for tracker stat values
feat(agent-tracker): enhance stat display and update CSS layout
feat(nomad): implement visited regions tracking and update passport logic
refactor(agent-tracker): update passport header and adjust CSS styles
feat(agent-tracker): implement passport feature for visited regions
feat(agent): implement island crossing logic and enhance movement validation
refactor(agent-tracker): simplify stat labels and tooltips for better clarity
refactor(agent-tracker): update stat label and tooltip for clarity
refactor(agent-tracker): update stat labels and enhance UI tooltips
feat(layout): add agent tracker and linguistic events sections with responsive styles
feat(styles): refine layout and overflow handling for various components
feat(styles): enhance layout and overflow handling for stats and events panels
fix(styles): enhance body overflow handling and width properties
feat(agent-tracker): improve layout responsiveness and overflow handling
feat(agent-tracker): increase history entry visibility and refine UI layout
feat(agent-tracker): enhance agent tracker UI and improve history display
feat(layout): restructure main content layout and enhance statistics panel
refactor(population-chart): remove population bar chart functionality and associated styles
feat(stats-footer): redesign statistics panel layout and enhance functionality
feat(agent-tracker): enhance history display and UI adjustments
feat(agent-tracker): implement agent tracking panel and functionality
refactor(sprite-preview): remove sprite preview tooltip functionality and associated styles
feat(configuration): update map size settings and adjust CSS for languages panel
feat(language-validation): implement validation for language selection and start conditions
feat(language-selection): enhance language selection with sprite previews and optimized color palette
feat(linguistic-phenomena): add linguistic phenomena section and enhance UI layout
feat(nomad-language): integrate nomad language configuration into game setup
feat(nomad-language): add language selection feature for nomads
feat(population-panel): enhance agents per region configuration and UI
refactor(terrain-settings): remove island count configuration and related logic
refactor(renderer, map-generator): improve bridge rendering and generation logic
feat(renderer): add bridge drawing functionality to enhance map visualization
refactor(procedural-model): separate terrain options handling for improved configuration
