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huggingface-projects/diffusiongemma-3d-gen

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App README

Gemma Diffusion · Text → 3D Asset

A live, side-by-side visualization of block-diffusion generation. Describe a game asset (a sword, potion, treasure chest, spaceship, ...) and the model designs an original SVG illustration by denoising a canvas of random tokens — every position updates at once each step. A fixed, hand-written Three.js harness then extrudes that SVG into an interactive, spinning 3D object.

The left pane shows the raw SVG canvas diffusing token-by-token (the signature look of text diffusion); the right pane shows the extruded 3D scene (drag to orbit). Type a follow-up to tweak in place: the previous artwork seeds the diffusion's starting canvas (via the model's native canvas_ids API), so the model edits the existing asset instead of regenerating from scratch.

Stack

  • Model: google/diffusiongemma-26B-A4B-it (DiffusionGemmaForBlockDiffusion).
  • Backend: `gradio.Server` — a FastAPI subclass that provides Gradio's queue + SSE streaming under a custom, hand-written HTML/CSS/JS frontend (index.html). The single streaming endpoint /generate yields one JSON frame per denoising step. The model only has to produce the SVG art; the frontend owns the (reliable) 3D extrusion, so the scene always renders.
  • Hardware: ZeroGPU (xlarge) — the 26B checkpoint needs the full backing card.

A custom transformers wheel providing the DiffusionGemma architecture is bundled in this repo and installed at runtime by app.py (Spaces installs requirements.txt before the repo files are copied in, so a local-path wheel can't be referenced there).

Configuration

  • HF_TOKEN (secret) — read access to the private model repo.
  • GRADIO_SSR_MODE=false (variable) — required so the custom / route serves index.html instead of Gradio's SSR shell.
  • GDIFF_MODEL_PATH (optional) — override the model repo id.
  • GDIFF_GPU_SIZE (optional) — ZeroGPU slice, defaults to xlarge.