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federicobravetti/arc-agi-3-feat-m0r0

sourceHugging Faceupdated 3mo agoView on Hugging Face
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abc6d7a2mo ago

ci: inject HF Space frontmatter

CI
b6e9bee2mo ago

ci(sync-hf): tolerate create_repo/add_space_secret failures (402/429) so the push still deploys

federicobravetti
4426fad2mo ago

server: disable SSE proxy buffering (X-Accel-Buffering) + run HF container without Flask debug

federicobravetti
c7dd4533mo ago

m0r0: joint interleaved planner (cubes + block + selection) -- solves L6, full game won

federicobravetti
860e45a3mo ago

m0r0: conditional door walls (key-lock BFS) + mirror-sign calibration -- solves L5

federicobravetti
59fe0093mo ago

m0r0 extractor: detect coloured doors (gayktr) + keys (unobxw) by size

federicobravetti
34a8aea3mo ago

m0r0: blocks as obstacles OR tools -- position a block to enable the merge (solves L4)

federicobravetti
010421b3mo ago

m0r0 agent: block-clearing path (select/drag/deselect/merge) -- solves L3 on engine

federicobravetti
77f44c13mo ago

m0r0: block-clearing planner (BFS-oracle, no PDDL) -- clears blocks then merges

federicobravetti
7d8b4b03mo ago

m0r0 symbolic state: blocks as first-class obstacles + floor() (under-block walkable)

federicobravetti
4e5a5433mo ago

m0r0 extractor: detect movable blocks (mosdlc) + frozen-player colour

federicobravetti
ccbe4aa3mo ago

m0r0: trap = red/black checkerboard, not solid red (fixes L3 walls flagged as traps)

federicobravetti
0427df23mo ago

m0r0 agent: use no-op (ACTION5) on level transition, not a stray move

federicobravetti
6d737f13mo ago

server: draw m0r0 trap tiles in the feature overlay

federicobravetti
452cd903mo ago

m0r0: avoid trap tiles (spswjz) + fix cube split for vertical adjacency; solves L2

federicobravetti
8a618253mo ago

m0r0: executor agent (M0r0Agent) + split touching cubes; solves level 1 on engine

federicobravetti
cf89f853mo ago

m0r0: joint-BFS planner + symbolic state (verified on engine)

federicobravetti
206430c3mo ago

server: m0r0 feature overlay (cubes, walkable lattice, symmetry axis)

federicobravetti
757ad2a3mo ago

server: default to m0r0 game and m0r0 agent when available

federicobravetti
f35f0513mo ago

m0r0: feature extraction (mirror-maze core)

federicobravetti
4d039013mo ago

feat(ls20): moving cross (level 5) + reactive multi-shape toggle

federicobravetti, Claude Opus 4.8 (1M context)
034b5643mo ago

feat(ls20): shape-toggle tile (level 4) -- two-phase route, no learned cycle

federicobravetti, Claude Opus 4.8 (1M context)
85b90383mo ago

ci(sync-hf): add preview-per-branch

federicobravetti
548878d3mo ago

feat(ls20): launcher (slide) tiles as portal transitions in plan_route

federicobravetti, Claude Opus 4.8 (1M context)
11223753mo ago

feat(ls20): colour transform + one-time checkpoints in plan_route; drop PDDL

federicobravetti, Claude Opus 4.8 (1M context)
fd821f23mo ago

fix(ls20): solve level 2 -- move-cost-aware budget routing + checkpoint refuel

federicobravetti, Claude Opus 4.8 (1M context)
fafab663mo ago

refactor(agents): ls20 plans moves via plan_route (optimal, drops bounce)

federicobravetti, Claude Opus 4.8 (1M context)
d184edd3mo ago

feat(planning): optimal route planner (BFS over cell + rotation state)

federicobravetti, Claude Opus 4.8 (1M context)
84ffe043mo ago

feat(agents): ls20 BDI agent for L1 (PDDL plan + BFS + belief revision)

federicobravetti, Claude Opus 4.8 (1M context)
8b35fe13mo ago

feat(planning): ls20/ subpackage (extractor, symbolic state, planner)

federicobravetti, Claude Opus 4.8 (1M context)
03c97b13mo ago

feat(planning): base/ subpackage (types, pathfinder, abstract extractor + planner)

federicobravetti, Claude Opus 4.8 (1M context)
1d13a313mo ago

fix(engine): make --info a real flag and extract fetch_games

federicobravetti, Claude Opus 4.8 (1M context)
46a7c873mo ago

feat(server): render extracted features and pixel-grid toggle

federicobravetti, Claude Opus 4.8 (1M context)
a1efd9c3mo ago

feat(planning): extract moves bar, lives, player, target, cross, goals

federicobravetti, Claude Opus 4.8 (1M context)
db1cd893mo ago

feat(planning): color_cells region arg and cluster_by_proximity

federicobravetti, Claude Opus 4.8 (1M context)
8aec7843mo ago

refactor(agents): drop ls20_agent for clean rebuild

federicobravetti, Claude Opus 4.8 (1M context)
43195623mo ago

refactor(planning): remove legacy modules for clean rebuild

federicobravetti, Claude Opus 4.8 (1M context)
76821da3mo ago

feat(planning): scaffold state extractor (abstract base + ls20)

federicobravetti, Claude Opus 4.8 (1M context)
6c2fe813mo ago

refactor(planning): rewrite pathfinder as plain BFS

federicobravetti, Claude Opus 4.8 (1M context)
739a4c23mo ago

feat(planning): add shared types module

federicobravetti, Claude Opus 4.8 (1M context)
64b0dab3mo ago

fix(agents): under fog, explore before chasing transforms (L7 one-life)

federicobravetti
77cd86a3mo ago

fix(perception): stop the L7 goal hitbox inflating into the fog

federicobravetti
049a45f3mo ago

feat(engine): START_LEVEL env var to begin a local run at a chosen level

federicobravetti
a63b7243mo ago

refactor(agents): move abstract_agent + my_agent into agents/templates/

federicobravetti
0c0fed43mo ago

fix(server): make /api/stop actually halt the agent, not just the swarm wait

federicobravetti
270c7843mo ago

fix(agents): explore/rescue avoid the WHOLE moving-cross line, not just its cell (L7 over-rotation)

federicobravetti
f260aa13mo ago

perf(agents): lock the moving-cross cycle from fewer fog sightings (L7 one-life, change 1/N)

federicobravetti
0e5ec3c3mo ago

fix(agents): reject off-line cross detections once its line is known (L7)

federicobravetti
70ba0213mo ago

fix(agents): stabilise the goal under fog (remember it; box was jittering on L7)

federicobravetti
789888f3mo ago

fix(agents): gate the bounce-cycle outlier handling to fog too (L6 first-try)

federicobravetti