cs686/ardy-motion-api
ARDY Motion Playground
Interactive text-to-motion demo for ARDY (Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation, NVIDIA, SIGGRAPH 2026).
Pick a rig (human or robot), type a natural-language prompt, generate a 3D motion clip, then orbit, scrub, and play it in the built-in Three.js playground (play/pause, timeline scrubber, speed control, loop, and a root-trajectory trail).
- Human rig:
nvidia/ARDY-Core-RP-20FPS-Horizon40— 27-joint "Core" skeleton at 20 fps. - Robot rig:
nvidia/ARDY-G1-RP-25FPS-Horizon52— 34-joint Unitree G1 humanoid robot at 25 fps (same rig as the sibling Spacehugging-apps/ardy-g1-motion-generation). - Text encoder: LLM2Vec-Llama-3-8B using the public
unsloth/llama-3-8b-Instructbase plus the original McGill MNTP and supervised adapters. No Meta-gated base-model access is required. - Hardware: ZeroGPU.
Post-processing (foot-skate cleanup, which needs a compiled C++ extension) is disabled in this demo; generation uses the model's autoregressive path directly.
Based on the nv-tlabs/ardy reference implementation (scripts/generate.py).
Blender export
Open Blender export to generate three downloadable files:
ardy_motion.bvh— directly importable with Blender's BVH importer.ardy_motion.npz— complete ARDY output including joint positions, local and global rotations, root trajectory, and foot contacts.metadata.json— prompt, seed, FPS, skeleton hierarchy, and coordinate-system information.
The programmatic endpoint is /generate_blender. The existing /generate endpoint and Three.js playground remain available.
The base and adapter repositories can be overridden with the Space variables LLM2VEC_BASE_MODEL, LLM2VEC_MNTP_MODEL, and LLM2VEC_SUPERVISED_MODEL.
