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SimWorld-AI/industrial-harbor-viewer

sourceHugging Faceotherupdated 10d agoView on Hugging Face
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App README

Industrial Harbor — Interactive Scene Viewer

A browser-based viewer for a procedurally assembled industrial harbor scene (3,949 actors) exported from Unreal Engine to glTF.

[Open the viewer →](./web/index.html?scene=industrial-harbor-astra-max&library=https://huggingface.co/datasets/SimWorld-AI/industrial-harbor-assets/resolve/main/library/web)

Notes

  • —The scene streams roughly 1.2 GB of KTX2/Basis-compressed textures. First load can take several minutes depending on your connection; the assets are cached by the browser afterwards.
  • —If the canvas stays blank, reload the page.
  • —Requires a WebGL2 browser with KHR_texture_basisu support (any current Chrome, Edge, Firefox or Safari).

Controls

Orbit with the mouse, scroll to zoom, and use the on-screen HUD to switch between orbit and walk modes, adjust time of day, and inspect individual actors.

Layout

PathContents
web/Viewer application (index.html, viewer.js)
scenes/Scene description JSON (actor transforms, mesh references)
(external)Meshes and materials live in the companion dataset repo `SimWorld-AI/industrial-harbor-assets`; Spaces are capped at 1 GB of storage, so the 1.2 GB KTX2 library is served from there via the viewer's ?library= parameter
node_modules/Pinned three and three-mesh-bvh runtime dependencies