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Reverb/open3dforge

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App README

Open3DForge

Personal AI-powered image-to-game-ready 3D asset pipeline Built for solo game development. UE5-first. Runs on HF ZeroGPU.

A solo-developer tool for generating special/custom 3D assets (characters, unique props) that can't be sourced from Fab or Megascans. Generation → cleanup → UV unwrap → PBR baking → LODs → collision → optional rigging → engine-ready export.

Pipeline

  1. 1.Generate — TRELLIS.2 (hard surface) or Hunyuan3D-2 (organic) from 1-4 input images
  2. 2.Post-Process — repair, decimate, UV unwrap (xatlas), bake normals/albedo/materials/AO (nvdiffrast), inpaint hidden UVs (SDXL), LODs, collision (CoACD), pivot, scale
  3. 3.Auto-Rig — UniRig for character skeletons
  4. 4.Export — UE5 FBX bundle with DirectX normals + ORM packing

Hardware

Runs on HF ZeroGPU H200 (70GB VRAM, 25 min/day on Pro). No local execution path — HF Spaces only.

Status

🚧 Active development — Milestone 1 (foundation) in progress.

See PLAN.md for the full architecture document.