Reverb/open3dforge
0
Open3DForge
Personal AI-powered image-to-game-ready 3D asset pipeline Built for solo game development. UE5-first. Runs on HF ZeroGPU.
A solo-developer tool for generating special/custom 3D assets (characters, unique props) that can't be sourced from Fab or Megascans. Generation → cleanup → UV unwrap → PBR baking → LODs → collision → optional rigging → engine-ready export.
Pipeline
- Generate — TRELLIS.2 (hard surface) or Hunyuan3D-2 (organic) from 1-4 input images
- Post-Process — repair, decimate, UV unwrap (xatlas), bake normals/albedo/materials/AO (nvdiffrast), inpaint hidden UVs (SDXL), LODs, collision (CoACD), pivot, scale
- Auto-Rig — UniRig for character skeletons
- Export — UE5 FBX bundle with DirectX normals + ORM packing
Hardware
Runs on HF ZeroGPU H200 (70GB VRAM, 25 min/day on Pro). No local execution path — HF Spaces only.
Status
🚧 Active development — Milestone 1 (foundation) in progress.
See PLAN.md for the full architecture document.
