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Recharge23/butterfly

sourceHugging Facemitupdated 2mo agoView on Hugging Face
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App README

๐Ÿฆ‹ Butterfly โ€” play a neural world model, against chaos

The world is a file: this Space serves a game played inside Matrix-Game-2.0 (1.8B, MIT) โ€” save the entire runtime state, rewind it, fork it, and defend your timeline against measured chaos (fork-divergence half-life 4.4 s, controllability SNR 3.55).

Status: awaiting a GPU. The game needs one โ‰ฅ24 GB GPU (L40S/A100 class) to run at interactive frame rates (29.5 fps on H200). On CPU this Space serves the UI in landing mode. Until then:

  • โ€”Site & demo videos: https://lixuan27.github.io/butterfly/
  • โ€”Code + measurements: https://github.com/lixuan27/butterfly
  • โ€”Play locally: clone the repo, bash scripts/get_matrix_game.sh && bash scripts/serve.sh

GPU grant pitch: Butterfly is (to our knowledge) the first public save/rewind/fork system for neural game engines โ€” the .wsave state contract doubles as a measuring instrument (SaveBench), and the game modes are calibrated on measured model physics. One GPU here would make it the first neural game with save-states anyone can play in a browser. One dreamer plays at a time; everyone else spectates live (built-in seat queue).