Recharge23/butterfly
๐ฆ Butterfly โ play a neural world model, against chaos
The world is a file: this Space serves a game played inside Matrix-Game-2.0 (1.8B, MIT) โ save the entire runtime state, rewind it, fork it, and defend your timeline against measured chaos (fork-divergence half-life 4.4 s, controllability SNR 3.55).
Status: awaiting a GPU. The game needs one โฅ24 GB GPU (L40S/A100 class) to run at interactive frame rates (29.5 fps on H200). On CPU this Space serves the UI in landing mode. Until then:
- Site & demo videos: https://lixuan27.github.io/butterfly/
- Code + measurements: https://github.com/lixuan27/butterfly
- Play locally: clone the repo,
bash scripts/get_matrix_game.sh && bash scripts/serve.sh
GPU grant pitch: Butterfly is (to our knowledge) the first public save/rewind/fork system for neural game engines โ the .wsave state contract doubles as a measuring instrument (SaveBench), and the game modes are calibrated on measured model physics. One GPU here would make it the first neural game with save-states anyone can play in a browser. One dreamer plays at a time; everyone else spectates live (built-in seat queue).
