Natsha/mocap-ai
Added docs and fixed the math for the data augmentation.
Changed the way that the world transforms are stored. They are now stored in order (n_frames, n_features, n_points).
Moved the core functionality of FBXContainer to a new class called FBXContainerBase.
Removed old data extraction methods and documented all the new functions.
Fixed the math to align the poses, checked it in Houdini.
Changed the way transforms are extracted and added functions to export them to HDF5 (.h5) files.
Updated the testing workflow. Fixed some bugs. The bug with the new animation curves not connecting properly is fixed.
Fixed the translation bug. TODO: Make sure the new animation curves are properly connected to their nodes.
First attempt at recalculating the correct world spaces back to local spaces.
Added functionality to convert a frame range to a timeline dense point cloud.
Fixed bug: when Shogun exports an actor without animation, the app would crash because the anim curve becomes None.
The app now allows you to select FBX files to process.
Initial push to check FBX SDK installation.
initial commit
