DDDDD-433/steam-audience-lifecycles
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Hype, Habit, or Comeback?
A small data story about what happens after a Steam launch spike. The project compares the first twelve complete months of concurrent-player activity for twelve recent games.
It is intentionally about audience shape, not sales. Steam concurrent players are not ownership, unique players, or activity on other platforms.
Sources: SteamCharts for the monthly player series and the Steam Store API for release dates.
