replays
Datasets
All datasets matching “replays”clash-royale-tv-replays
Clash Royale TV Replays
Frame-by-frame gameplay recordings (~10 fps) from Clash Royale's TV Royale, covering all 31 arenas. Automated recording using tools from our github repository.
Structure
arena_{XX}/{replay_uuid}/
├── frames.parquet # Frame data
└── preview.jpg # First frame thumbnail
Parquet Schema:
frame_id (int64): Frame number
image (Image): PNG bytes
hash (string): MD5 for deduplication
Usage
from huggingface_hub import hf_hub_download… See the full description on the dataset page: https://huggingface.co/datasets/chrisrca/clash-royale-tv-replays.clash-royale-tv-replays
Clash Royale TV Replays
Frame-by-frame gameplay recordings (~10 fps) from Clash Royale's TV Royale, covering all 31 arenas. Automated recording using tools from our github repository.
Structure
arena_{XX}/{replay_uuid}/
├── frames.parquet # Frame data
└── preview.jpg # First frame thumbnail
Parquet Schema:
frame_id (int64): Frame number
image (Image): PNG bytes
hash (string): MD5 for deduplication
Usage
from huggingface_hub import hf_hub_download… See the full description on the dataset page: https://huggingface.co/datasets/Chutdedededede/clash-royale-tv-replays.melee-ranked-replays
Melee Ranked Replays
Anonymized Slippi ranked replays (platinum+) from Super Smash Bros. Melee,
sharded by character and rank pair. Built for behavior-cloning and other
replay-driven ML work on Melee — notably MIMIC.
Contents
Raw .slp files grouped into tarballs by (character, rank_pair, source_archive),
organized into per-character folders:
{CHAR}/
{CHAR}_{rank_pair}_a{N}.tar.gz
metadata/
metadata_a{N}.json
Characters (25): BOWSER, CPTFALCON, DK, DOC, FALCO… See the full description on the dataset page: https://huggingface.co/datasets/erickfm/melee-ranked-replays.yxp_replaysyxp_replays is a collection of replay files from Yi Xian, an asymmetric autobattler card game in which each player has their own card pool and rearranging one's cards to anticipate the opponent's card arrangement can almost always achieve a win in a given battle (as opposed to autobattlers such as teamfight tactics which feature a shared pool of game pieces and a huge number of battles that could not really be won by optimal positioning given knowledge of the opponent's positioning).… See the full description on the dataset page: https://huggingface.co/datasets/sharpobject/yxp_replays.pokemon-showdown-replays
Pokémon Showdown Replay Datasets
Multiple datasets of Pokémon Showdown public replays pulled using the Pokémon Showdown API. Publishing them here to provide them to the community as a starting point for future projects.
These datasets are used in Showdown Shower, an university project of mine.
The dates of the replays range from 2005 to 2026.
Currently (as of 17th September, 2026), this is the number of replays available in each dataset. The number may be lower than the one… See the full description on the dataset page: https://huggingface.co/datasets/HolidayOugi/pokemon-showdown-replays.clash-royale-replays
Clash Royale RoyaleAPI replay corpus
Raw and cleaned Clash Royale battle replays captured from RoyaleAPI via the clash-royale-ai collector pipeline. Used to train the winner predictor model.
Contents
Path
Description
raw/
15,420 verbatim /data/replay JSON captures (schema v1), sharded into raw/00/, raw/02/, raw/08/, and raw/09/ subdirectories (Hugging Face file-per-directory limit). Each file contains the full RoyaleAPI replay HTML payload: timeline… See the full description on the dataset page: https://huggingface.co/datasets/Cochon123/clash-royale-replays.
