CoolFace
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openfront

djmango /openfront-human-games OpenFront.io archived human games 285 real public multiplayer games of OpenFront.io (10-116 humans per lobby, all maps, FFA + team modes), pulled from the game's public archive API and replayed through the deterministic engine (openfrontio/OpenFrontIO) to regenerate full state trajectories. ~420k snapshots at 10-tick (1s) cadence. Every game passed the engine's embedded state-hash verification during replay (games that desynced were discarded), so snapshots are bit-exact… See the full description on the dataset page: https://huggingface.co/datasets/djmango/openfront-human-games.0 likes168 downloads3mo agoHugging Facedjmango /openfront-snapshots OpenFront.io game-state snapshots 250 bot/nation-only games of OpenFront.io (25 games on each of 10 maps), played headless on the real deterministic game engine (openfrontio/OpenFrontIO) and snapshotted every 10 ticks / 1s of game time (~375k snapshots total). Generated by and documented at github.com/djmango/openfront-ai — see the repo for loaders, training code, and results. Format v3: every snapshot captures the complete game state — the tile grid plus all entities (players… See the full description on the dataset page: https://huggingface.co/datasets/djmango/openfront-snapshots.0 likes57 downloads3mo agoHugging Facedjmango /openfront-replays OpenFront.io RL game replays Sparse-turn GameRecord v0.0.2 JSON for every finished RL episode (training, watch, showcase). Same format as the OpenFront client archive / Node bridge (version, gitCommit, sparse turns with intents). Each parquet row is one game. The record_json column is the full Node- compatible GameRecord string (~100–200 KB for long games). When a watch / showcase episode recorded policy decisions, thinking_json holds a compact top-3 action trace (typically a… See the full description on the dataset page: https://huggingface.co/datasets/djmango/openfront-replays.tabular1K<n<10K0 likes11 downloads2mo agoHugging Face