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Training and evaluation data, with the modality, task and licence stated up front. Listed live from the Hugging Face Hub.

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01doomon /RADAR_datasetimage10K<n<100K0 likes285 downloads5mo agoHugging Face02lucrbrtv /doom-e1-internet-gameplayI've used the Inverse Dynamic Model, I've previously trained on manually recorded gameplay, on pure gameplay YouTube videos. This dataset is in public domain, use it however you want. image100K<n<1M0 likes137 downloads6mo agoHugging Face03RohanNaga /doom-dense-arnold DoomDiT dense Arnold recordings Lossless, per-tic recordings of the Arnold agent (Lample and Chaplot, AAAI 2017) playing ViZDoom deathmatch with 8 bots on Freedoom assets, made for training action-conditioned world models. Every engine tic (35 per second) is stored with the executed control vector, so the data can be used at any frame stride. Recorded September 2026 at CMU for the DoomDiT project (Rohan Nagabhirava, Keerthana Chirumamilla). What is here… See the full description on the dataset page: https://huggingface.co/datasets/RohanNaga/doom-dense-arnold.tabularimage-to-image1M<n<10M0 likes122 downloads2d agoHugging Face04lucrbrtv /doom-e1-gameplayThis is some crappy gameplay of me playing DOOM (1993) first episode ("Knee Deep in Hell") with VizDoom on a resolution of 320x240 to train an Inverse Dynamic Model on DOOM. Use it how you want. The gameplay is in the public domain. image10K<n<100K1 likes42 downloads7mo agoHugging Face05p-doom /AGI-CAST-idm-actions AGI-CAST IDM Actions We release model-generated keyboard, mouse-click, cursor-movement and scroll annotations for the AGI-CAST-0.6k screencast dataset. The labels were generated with p-doom/idm, an inverse dynamics model trained to recover user input actions from short windows of screen recordings. Please refer to the AGI-CAST blog post and the IDM blog post for more context. Code These labels were generated with p-doom/idm. The… See the full description on the dataset page: https://huggingface.co/datasets/p-doom/AGI-CAST-idm-actions.tabularother1M<n<10M3 likes39 downloads3mo agoHugging Face06reasoning-degeneration-dev /forge-gpt5-doom-mips-3step forge-gpt5-doom-mips-3step Harbor evaluation on terminal-bench@2.0: 0/1 resolved (0.0%), 0 errors Dataset Info Rows: 1 Columns: 25 Columns Column Type Description instance_id Value('string') Task identifier (e.g. astropy__astropy-12907) reward Value('float64') Verifier reward (e.g. 0.0 or 1.0) resolved Value('bool') Whether the task was resolved (reward > 0) agent Value('string') Agent name used for this trial model Value('string') Model… See the full description on the dataset page: https://huggingface.co/datasets/reasoning-degeneration-dev/forge-gpt5-doom-mips-3step.tabularn<1K0 likes31 downloads6mo agoHugging Face07reasoning-degeneration-dev /forge-gpt5-doom-mips-full forge-gpt5-doom-mips-full Harbor evaluation on terminal-bench@2.0: 0/1 resolved (0.0%), 0 errors Dataset Info Rows: 1 Columns: 25 Columns Column Type Description instance_id Value('string') Task identifier (e.g. astropy__astropy-12907) reward Value('float64') Verifier reward (e.g. 0.0 or 1.0) resolved Value('bool') Whether the task was resolved (reward > 0) agent Value('string') Agent name used for this trial model Value('string') Model… See the full description on the dataset page: https://huggingface.co/datasets/reasoning-degeneration-dev/forge-gpt5-doom-mips-full.tabularn<1K0 likes30 downloads6mo agoHugging Face08reasoning-degeneration-dev /forge-gpt54-doom-mips-full forge-gpt54-doom-mips-full Harbor evaluation on terminal-bench@2.0: 0/1 resolved (0.0%), 0 errors Dataset Info Rows: 1 Columns: 25 Columns Column Type Description instance_id Value('string') Task identifier (e.g. astropy__astropy-12907) reward Value('float64') Verifier reward (e.g. 0.0 or 1.0) resolved Value('bool') Whether the task was resolved (reward > 0) agent Value('string') Agent name used for this trial model Value('string') Model… See the full description on the dataset page: https://huggingface.co/datasets/reasoning-degeneration-dev/forge-gpt54-doom-mips-full.tabularn<1K0 likes18 downloads6mo agoHugging Face09blanchon /doom_parquet VizDoom (parquet) GameNGen-style VizDoom agent gameplay with per-frame discrete actions, re-keyed from arnaudstiegler/vizdoom-50-episodes-skipframe-4 into the uniform per-frame parquet schema (one split per game; here doom). ~250k 320x240 RGB frames across 50 episodes. Each frame stores the discrete VizDoom action taken at that frame (the 18-way button set, ids [0, 17]). Schema image — the RGB game frame (Image, JPEG), 320x240 episode — episode id (windows never… See the full description on the dataset page: https://huggingface.co/datasets/blanchon/doom_parquet.imagereinforcement-learning100K<n<1M0 likes16 downloads3mo agoHugging Face10abhayesian /lw_questions_from_claude_more_doomtext1K<n<10K0 likes7 downloads1y agoHugging Face11indweller /doomppotabular10K<n<100K0 likes6 downloads11mo agoHugging Face12doomdayking /odokodoko-chan-datasettext0 likes5 downloads1y agoHugging Face

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